Car
Engine Type
65 KPH (41 MPH)
Forward Speed
27 KPH (17 MPH)
Reverse Speed
1,750 HP
Health
30 (6 x 5)
Trunk Storage
2
Turret Seats
2,250 L
Fuel Capacity
1.20 L/s
Fuel Burn Rate
31 minutes, 15 seconds
Full Tank Runtime
Yes
Can Be Locked
How vehicle spawns work
Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.
Vehicles only respawn after the previous one is destroyed, drowned, or
abandoned for Vehicles.Respawn_Time. The
Drop Chance column is the pool-relative weight: a
100% entry means this vehicle is the only candidate in
that pool, but the cap still limits how many exist at once.
Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.
Firetruck
Where to find this Vehicle
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 61005 | Fire Inline | 50.00 % | — | 2 |
GUID 21683d2d628f433ca477e98fc31d10eb
Type Vehicle
Rarity Uncommon
ID 4033
Speed_Min -6
Speed_Max 14.5
Steer_Min 12
Steer_Max 32
Brake 32
Fuel_Min 200
Fuel_Max 400
Fuel 2250
Fuel_Burn_Rate 1.2
Health_Min 1250
Health_Max 1750
Health 1750
Bumper_SelfDamageMultiplier 0.2
Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707
Trunk_Storage_X 6
Trunk_Storage_Y 5
Explosion 4104
Cam_Follow_Distance 8
Drops_Table_ID 4203
Drops_Min 3
Drops_Max 5
IgnitionAudioClip Sounds/Vehicles/Ignition_MilitaryHeavy.wav
HornAudioClip Sounds/Vehicles/New/Horn_0.wav
Has_Clip_Prefab false
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Model_Details_0
MaterialIndex 0
}
{
Path Model_Details_1
MaterialIndex 0
}
]
ExplosionBurnMaterialSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Model_Details_0
MaterialIndex 0
}
{
Path Model_Details_1
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Pitch/Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Model_0
MaterialIndex 0
}
]
DefaultPaintColors
[
#903739
]
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered false
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
ReverseGearRatio 22
ForwardGearRatios
[
30
24
19
15
12
10
]
GearShift_UpThresholdRPM 4200
GearShift_Duration 0.35
GearShift_Interval 0.7
EngineIdleRPM 800
EngineMaxRPM 5500
EngineMaxTorque 12
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 1.5
MaxVolume 1.0
}
Turrets 2
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110
Turret_1_Seat_Index 1
Turret_1_Item_ID 4852
Turret_1_Yaw_Min -360
Turret_1_Yaw_Max 360
Turret_1_Pitch_Min 30
Turret_1_Pitch_Max 120