Car
Engine Type
59 KPH (36 MPH)
Forward Speed
36 KPH (22 MPH)
Reverse Speed
1,750 HP
Health
56 (8 x 7)
Trunk Storage
1
Turret Seats
2,500 L
Fuel Capacity
1.50 L/s
Fuel Burn Rate
27 minutes, 46 seconds
Full Tank Runtime
Yes
Can Be Locked
Protections
Invulnerable Collision Proof Puncture Proof
How vehicle spawns work
Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.
Vehicles only respawn after the previous one is destroyed, drowned, or
abandoned for Vehicles.Respawn_Time. The
Drop Chance column is the pool-relative weight: a
100% entry means this vehicle is the only candidate in
that pool, but the cap still limits how many exist at once.
Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.
Knight
Where to find this Vehicle
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 61003 | Military Beige Inline | 33.33 % | — | 3 |
GUID 5aec6af4754843428086c47127e44cb6
Type Vehicle
Has_Clip_Prefab false
Rarity Legendary
ID 4011
Speed_Min -8
Speed_Max 13
Steer_Min 14
Steer_Max 36
Brake 32
Fuel_Min 200
Fuel_Max 400
Fuel 2500
Fuel_Burn_Rate 1.5
Health_Min 1250
Health_Max 1750
Health 1750
Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707
Exit 3.5
Passenger_Explosion_Armor 0.1
Cam_Follow_Distance 7.5
Engine_Force_Multiplier 7
Trunk_Storage_X 8
Trunk_Storage_Y 7
Explosion 4104
Traction
Invulnerable
Tires_Invulnerable
Bumper_Invulnerable
Bumper_Multiplier 10
IgnitionAudioClip Sounds/Vehicles/Ignition_MilitaryHeavy.wav
HornAudioClip Sounds/Vehicles/Horn_Military.wav
Drops_Table_ID 4560
Drops_Min 4
Drops_Max 7
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Model_2
MaterialIndex 0
}
{
Path Model_3
MaterialIndex 0
}
{
Path Model_4
MaterialIndex 0
}
// Wheels
{
Path Wheels/Wheel_0/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_0/Model_1
MaterialIndex 0
}
{
Path Wheels/Wheel_1/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_1/Model_1
MaterialIndex 0
}
{
Path Wheels/Wheel_2/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_2/Model_1
MaterialIndex 0
}
{
Path Wheels/Wheel_3/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_3/Model_1
MaterialIndex 0
}
]
DefaultPaintColors
[
"#99826C" // Beige
]
ReverseGearRatio 16
ForwardGearRatios
[
24
20
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 2000
EngineMaxRPM 7000
GearShift_UpThresholdRPM 4000
GearShift_DownThresholdRPM 3000
EngineMaxTorque 4.2
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 2
MaxVolume 1.0
}
Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110
Carjack_Force_Multiplier 5
Valid_Speed_Up 150
Valid_Speed_Horizontal 150
Valid_Speed_Down 150