Car

Engine Type

61 KPH (38 MPH)

Forward Speed

36 KPH (22 MPH)

Reverse Speed

2,200 HP

Health

80 (10 x 8)

Trunk Storage

3,000 L

Fuel Capacity

1.75 L/s

Fuel Burn Rate

28 minutes, 34 seconds

Full Tank Runtime

Yes

Can Be Locked

Protections

Invulnerable Environment Proof Collision Proof Puncture Proof

How vehicle spawns work

Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.

Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: a 100% entry means this vehicle is the only candidate in that pool, but the cap still limits how many exist at once.

Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.

Kodiak Where to find this Vehicle
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Military Beige Inline 33.3 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
61003 Military Beige Inline 33.33 % 3
CA_Kodiak_Beige.dat
GUID 72c91800b96d4483b3726c56fb14ac2e
Type Vehicle
Has_Clip_Prefab false
Rarity Legendary
ID 4071


Bundle_Override_Path Vehicles/Military/CA_Kodiak


Speed_Min -8
Speed_Max 13.5

Steer_Min 14
Steer_Max 36

Brake 32

Fuel_Min 200
Fuel_Max 2000
Fuel 3000
Fuel_Burn_Rate 1.75

Health_Min 1500
Health_Max 2000
Health 2200

Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707

Exit 3.5

Passenger_Explosion_Armor 0.1
Cam_Follow_Distance 8

Engine_Force_Multiplier 8

Trunk_Storage_X 10
Trunk_Storage_Y 8

Explosion 4104

Traction
Invulnerable
Tires_Invulnerable
Bumper_Invulnerable
Bumper_Multiplier 10
Environment_Invulnerable

IgnitionAudioClip Sounds/Vehicles/Ignition_MilitaryHeavy.wav
HornAudioClip Sounds/Vehicles/Horn_Military.wav

Drops_Table_ID 4560
Drops_Min 4
Drops_Max 7

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_4
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_4
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_5
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_5
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_6
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_6
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_7
		IsColliderSteered false
		IsColliderPowered true
		ModelPath Wheels/Wheel_7
		ModelUseColliderPose true
	}
]

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
	{
		Path Model_1/Details_1
		MaterialIndex 0
	}
	{
		Path Model_2
		MaterialIndex 0
	}
	{
		Path Model_3
		MaterialIndex 0
	}
	{
		Path Model_4
		MaterialIndex 0
	}
	// Wheels
	{
		Path Wheels/Wheel_0/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_0/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_1/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_1/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_2/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_2/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_3/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_3/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_4/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_4/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_5/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_5/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_6/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_6/Model_1
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_7/Model_0
		MaterialIndex 0
	}
	{
		Path Wheels/Wheel_7/Model_1
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#99826C" // Beige
]

ReverseGearRatio 16
ForwardGearRatios
[
	24
	20
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 2000
EngineMaxRPM 7000
GearShift_UpThresholdRPM 4500
GearShift_DownThresholdRPM 3500
EngineMaxTorque 5.2

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}

Carjack_Force_Multiplier 8

Valid_Speed_Up 150
Valid_Speed_Horizontal 150
Valid_Speed_Down 150