Car
Engine Type
54 KPH (34 MPH)
Forward Speed
27 KPH (17 MPH)
Reverse Speed
1,400 HP
Health
100 (10 x 10)
Trunk Storage
1
Turret Seats
3,500 L
Fuel Capacity
1.50 L/s
Fuel Burn Rate
38 minutes, 53 seconds
Full Tank Runtime
Yes
Can Be Locked
How vehicle spawns work
Each dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. Whenever it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 metres), then rolls that point's table to choose which vehicle to spawn.
Vehicles only respawn after the previous one is destroyed, drowned, or
abandoned for Vehicles.Respawn_Time. The
Drop Chance column is the pool-relative weight: a
100% entry means this vehicle is the only candidate in
that pool, but the cap still limits how many exist at once.
Some maps use redirector assets, so the same spawn point can occasionally produce a re-skinned variant of the same base vehicle.
Arcadia
Where to find this Vehicle
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4249 | CA Arcadia | 100.00 % | — | 1 |
GUID ac01b37033314d1199f81276708be874
Type Vehicle
Has_Clip_Prefab false
Rarity Rare
ID 4016
Speed_Min -6
Speed_Max 12
Steer_Min 20
Steer_Max 40
Brake 32
Fuel_Min 600
Fuel_Max 1200
Fuel 3500
Fuel_Burn_Rate 1.5
Health_Min 900
Health_Max 1400
Health 1400
Bumper_SelfDamageMultiplier 0.2
Default_Battery 7a4937c718bc46b79d38c23efb543cf4
Tire_ID 4707
Exit 2.5
Trunk_Storage_X 10
Trunk_Storage_Y 10
Explosion 4104
Cam_Follow_Distance 7.5
Drops_Table_ID 4203
Drops_Min 3
Drops_Max 6
IgnitionAudioClip Sounds/Vehicles/New/Ignition_2.mp3
HornAudioClip Sounds/Vehicles/New/Horn_Semi.ogg
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
{
Path Model_2
MaterialIndex 0
}
]
DefaultPaintColors
[
"#353535" // Original Black
"#37658c" // Original Blue
"#2e642e" // Original Green
"#bd6e27" // Original Orange
"#8b8c91" // Californian Silver
"#9a2525" // Original Red
"#d4d4d4" // Original White
"#cdaa1e" // Original Yellow
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_4
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_4
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_5
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_5
ModelUseColliderPose true
}
]
ReverseGearRatio 12.9
ForwardGearRatios
[
18.5
16.2
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6500
GearShift_UpThresholdRPM 3000
EngineMaxTorque 4.45
Engine_Large
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 2
MaxVolume 1.0
}
Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 6408
Turret_0_Yaw_Min -160
Turret_0_Yaw_Max 160
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 110
Carjack_Force_Multiplier 6
Valid_Speed_Up 200
Valid_Speed_Horizontal 200
Valid_Speed_Down 200