1 x 1 (1)

Inventory Size

Primary

Hand Slot

Auto

Firemodes

700m

Range

6.95 RPS

Firerate

0%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-0.34 to 0.34 (50%)

Recoil X

0.2 to 0.3 (-250%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 48 32 16 16
Zombie 354 177 35 35
Animal 44 28 12 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Vehicle 50
Resource 125
Object 50

Magazines (1)

Magazines that can be attached to this weapon

SB_MG_Mounted_01.dat
GUID f661ec13ab054878816e3dd2c40e833e
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 21670

Master_Bundle_Override limestone.masterbundle
Bundle_Override_Path /I/Guns/Mounted/SB_MG_Mounted_00

Sight 22349
Magazine 22348

Ammo_Min 11
Ammo_Max 100

Auto
Bursts 50

Caliber 21532

Firerate 6
Action Trigger

Player_Damage 40
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 354
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.3

Animal_Damage 40
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 50
Resource_Damage 125
Object_Damage 50

Spread_Aim 0.1
Spread_Angle_Degrees 0.9

Recoil_Min_X -0.34
Recoil_Max_X 0.34

Recoil_Min_Y 0.2
Recoil_Max_Y 0.3

Recover_X 0.5
Recover_Y -2.5

Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Quality_Min 100
Quality_Max 100
Requires_NonZero_Attachment_Caliber True
Durability 0
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025

BladeIDs 2
BladeID_0 0
BladeID_1 248
Aiming_Recoil_Multiplier 0.7

Range 700
Ballistic_Steps 50
Ballistic_Travel 14
Bullet_Gravity_Multiplier 3

Muzzle 21615
Shell 0

Reload_Time 4.1
Turret

Alert_Radius 64
Gunshot_Rolloff_Distance 800