1 x 1 (1)

Inventory Size

Primary

Hand Slot

Firemodes

1200m

Range

4.63 RPS

Firerate

0%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

0 to 0 (100%)

Recoil X

0 to 0 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 30 20 10 10
Zombie 600 150 50 50
Animal 110 70 30 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Vehicle 300
Resource 500
Object 200

Magazines (1)

Magazines that can be attached to this weapon

SB_Heli_Launcher_00.dat
GUID 418cef1b527541839087c0f8808fcd81
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 22832

// Exclude_From_Master_Bundle
// Asset_Bundle_Version 5
Sight 22349
Magazine 22833

Ammo_Min 7
Ammo_Max 21

Bursts 7

Caliber 21541

Firerate 9
Action Bolt
RechamberAfterMagazineDetached Never
RechamberAfterMagazineAttached Never
RechamberAfterShotCount 7
RechamberAfterShotDelay 0.05

Player_Damage 25
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 500
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.3
Zombie_Skull_Multiplier 1.2
Zombie_Ragdoll_Force_Multiplier 0.7

Animal_Damage 100
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 300
Resource_Damage 500
Object_Damage 200

Aim_In_Duration 0.33
Spread_Aim 0.3
Spread_Angle_Degrees 4

Recoil_Min_X 0
Recoil_Max_X 0

Recoil_Min_Y 0
Recoil_Max_Y 0

Recover_X 1
Recover_Y 1

Ammo_Per_Shot 1
Player_Damage_Bleeding Always
Quality_Min 100
Quality_Max 100
Requires_NonZero_Attachment_Caliber True
Durability 0
Shake_Min_X -0.0035
Shake_Max_X 0.0035
Shake_Min_Y -0.002
Shake_Max_Y -0.002
Shake_Min_Z -0.00025
Shake_Max_Z -0.00025

BladeIDs 2
BladeID_0 0
BladeID_1 248
Aiming_Recoil_Multiplier 0.7

Range 1200
Ballistic_Steps 120
Ballistic_Travel 10
Bullet_Gravity_Multiplier 0.5

Alert_Radius 64
Gunshot_Rolloff_Distance 2000

Wear 0

Muzzle 21765
Shell 0

Reload_Time 6.7
Turret
DriverTurretViewmodelMode AlwaysOffscreen