Defense
Behaviour
125 HP
Health
12.0 m/s
Running Speed
4.0 m/s
Walking Speed
10.0 HP/s
Regeneration
10 XP
Kill Reward
1-1 items
Loot Items
How animal spawns work
Dots mark spawn points, but the game groups nearby points into packs (any two points within ~16 metres). The first animal of a pack rolls the table to pick a species, and that species is locked in for the pack — every later respawn in that area uses the same animal type.
Animals roam freely after spawning, so you may meet them far from the
marker. A pack only respawns once all of its members are dead
and Animals.Respawn_Time has passed since the last death,
and the global wildlife cap still applies.
The Drop Chance column is the pool-relative weight when a pack first picks its species. A 100% entry means this species is alone in the pool — it will always be chosen for any pack that uses that table.
Male Mule Deer
Where to find this Animal
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 62001 | Deer Inline | 14.29 % | — | 7 |
GUID 3269d6885e4c4e968580efd1902cf6ae
Type Animal
ID 4007
Speed_Run 12
Speed_Walk 4
Eat_Anim_Variants 2
Behaviour Defense
Health 125
Reward_ID 4504
Reward_XP 10
Reward_Min 1
Reward_Max 1
Panics 3