Offense

Behaviour

120 HP

Health

9.0 m/s

Running Speed

3.0 m/s

Walking Speed

20 HP

Attack Damage

1.0 s

Attack Interval

2.2 m

Attack Range

0.2 HP/s

Regeneration

30 XP

Kill Reward

1-1 items

Loot Items

Loot Table (1)
How animal spawns work

Dots mark spawn points, but the game groups nearby points into packs (any two points within ~16 metres). The first animal of a pack rolls the table to pick a species, and that species is locked in for the pack — every later respawn in that area uses the same animal type.

Animals roam freely after spawning, so you may meet them far from the marker. A pack only respawns once all of its members are dead and Animals.Respawn_Time has passed since the last death, and the global wildlife cap still applies.

The Drop Chance column is the pool-relative weight when a pack first picks its species. A 100% entry means this species is alone in the pool — it will always be chosen for any pack that uses that table.

Blackbear Where to find this Animal
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Blackbear Inline 100.0 %
Coyote Inline 50.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
62003 Blackbear Inline 100.00 % 1
62002 Coyote Inline 50.00 % 3
CA_Blackbear.dat
GUID 7d1c4d294bab481fb21749130ddfd6f7
Type Animal
ID 4002

Speed_Run 9
Speed_Walk 3

Attack_Anim_Variants 2
Glance_Anim_Variants 1

Behaviour Offense

Health 120
Regen 0.2
Damage 20

Reward_ID 4498
Reward_XP 30
Reward_Min 1
Reward_Max 1

Roars 3