2 x 1 (2)

Inventory Size

-1%

Durability Loss per Shot

0%

Damage Multiplier

0%

Spread

+25%

Bullet Drop

0%

Recoil X

-15%

Recoil Y

-40%

Volume

+15%

Sway

0%

Shake

0 RPM

Firerate Offset

Guns (17)
2 blueprints
Repair
Repair lvl.1
0%
+
3 x
+
=
100%
Tool
=
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Opsec Suppressor Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
CA Barrel Devices 12.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4283 CA Barrel Devices 12.00 % 7
CA_Suppressor_Opsec.dat
GUID 3997deb69737470abe6f4defdc05a714
Type Barrel
Rarity Rare
ID 4533

Size_X 2
Size_Y 1

Calibers 1
Caliber_0 4001

Silenced
Braked

Durability 1

Quality_Min 90
Quality_Max 100

Volume 0.6

Recoil_Y 0.85
Aim_Duration_Multiplier 1.15
Aiming_Movement_Speed_Multiplier 0.95

Sway 1.15

Ballistic_Drop 1.25

Blueprints
[
	{
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 3
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 1
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems this
		OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Repair