2 x 1 (2)
Inventory Size
-1%
Durability Loss per Shot
0%
Damage Multiplier
0%
Spread
0%
Bullet Drop
0%
Recoil X
-10%
Recoil Y
0%
Volume
0%
Sway
0%
Shake
0 RPM
Firerate Offset
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Sigma Suppressor
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4523 | CA Pistol | 25.00 % | — | 4 |
GUID ad558d9e10f24b46af611bd60bbe9071
Type Barrel
Rarity Rare
ID 6223
Size_X 2
Size_Y 1
Calibers 2
Caliber_0 4002
Caliber_1 4011
Silenced
Braked
Durability 1
Quality_Min 90
Quality_Max 100
Volume 1
Recoil_Y 0.9
Blueprints
[
{
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Amount 3
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 1
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Key Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Key Repair