3 x 2 (6)
Inventory Size
50 HP
Health
LOW
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Medbag
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4410 | CA Carepackage Supply | 7.94 % | — | 16 |
| 4265 | CA Medic Rare | 7.55 % | — | 8 |
| 4409 | CA Carepackage | 4.67 % | — | 48 |
| 4477 | CA Whitney Military Special | 4.44 % | — | 18 |
| 4287 | CA Research High Supply | 4.10 % | — | 15 |
| 4489 | CA Mesadyne Special | 3.80 % | — | 19 |
| 4483 | CA Mesadyne Low | 0.84 % | — | 64 |
| 4563 | CA Research High Stash | 0.84 % | — | 38 |
| 4471 | CA Whitney Military Low | 0.76 % | — | 51 |
| 4478 | CA Whitney Military High Zombie | 0.75 % | — | 51 |
| 4472 | CA Whitney Military High | 0.73 % | — | 55 |
| 4491 | CA Mesadyne High Zombie | 0.66 % | — | 65 |
| 4284 | CA Research High | 0.65 % | — | 57 |
| 4243 | CA Medic | 0.64 % | — | 19 |
| 4490 | CA Mesadyne Low Zombie | 0.63 % | — | 57 |
| 4486 | CA Mesadyne High | 0.59 % | — | 69 |
| 4481 | CA Whitney Military Low Zombie | 0.29 % | — | 44 |
GUID be7cdeba1b024e16af0578f6c20f09a1
Type Barricade
Rarity Epic
Useable Barricade
Build Barricade
ID 4418
Size_X 3
Size_Y 2
SalvageItem be7cdeba1b024e16af0578f6c20f09a1
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy be7cdeba1b024e16af0578f6c20f09a1
Salvage_Duration_Multiplier 0.1
Bypass_Pickup_Ownership True
Health 50
Range 4
Radius 0
Offset 0.3
Explosion 37
Vulnerable
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"dec62be6cfb04a4c9e17e1d622efbd85 x 2" // Dressing
"d9beec10f69f4a4787ac6efdc32a0f3d x 2" // Splint
"6ab3d302aba944e9a9e39b3ea66015ed x 2" // Antibiotics
"5991b1e5701346c4bb25f9f41aca4b26 x 3" // Purification Tablets
"87fee6e0a2da4c778358484ed863944e x 2" // Vitamins
"cf2cea3179a14ed59d6d57294041dfd7" // Painkillers
]
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false