4 x 3 (12)

Inventory Size

550 HP

Health

LOW

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

2 blueprints
Gear
=
6 x
Gear
6 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Stack of Concrete Hardener Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Beacon Raiding 0.8 %
Beacon 0.3 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4552 CA Beacon Raiding 0.76 % 7
4547 CA Beacon 0.29 % 18
CA_Concrete_Hardener_Stack.dat
GUID 817d8079498b49e5b284185c56620004
Type Barricade
Rarity Legendary
Useable Barricade
Build Barricade
ID 4496

Size_X 4
Size_Y 3

SalvageItem 817d8079498b49e5b284185c56620004
Min_Items_Dropped_On_Destroy 10
Max_Items_Dropped_On_Destroy 10
Item_Dropped_On_Destroy 817d8079498b49e5b284185c56620004

Health 550
Range 4
Radius 0.2
Offset 0.43

Explosion 37
Vulnerable
Salvage_Duration_Multiplier 0.1
Bypass_Pickup_Ownership true

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this
		OutputItems "acd0c6fb015e4f5bae677541bfac2585 x 6" // Concrete Hardener
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0

PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false