2 x 1 (2)
Inventory Size
250 HP
Health
HIGH
Armor Tier
Barricade
Build
No
Repairable
No
Salvageable
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Tanktrap
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4296 | CA Military Barricades | 27.78 % | — | 4 |
| 4376 | CA Military Low 0 | 3.79 % | — | 23 |
| 4352 | CA Mercenaries Low | 3.55 % | — | 30 |
| 4304 | CA PMC Low | 3.55 % | — | 30 |
| 4295 | CA Military Low 1 | 3.47 % | — | 23 |
| 4483 | CA Mesadyne Low | 2.05 % | — | 64 |
| 4442 | CA Military Reactor | 1.98 % | — | 42 |
| 4435 | CA Military Fort | 1.95 % | — | 60 |
| 4471 | CA Whitney Military Low | 1.79 % | — | 51 |
| 4284 | CA Research High | 1.66 % | — | 57 |
| 4381 | CA Military High 0 | 1.40 % | — | 42 |
| 4462 | CA Cache PMC Low | 1.33 % | — | 54 |
| 4466 | CA BBunker Richmans Low | 1.29 % | — | 57 |
| 4294 | CA Military High 1 | 1.29 % | — | 43 |
| 4367 | CA Mercenaries High | 1.00 % | — | 40 |
| 4308 | CA PMC High | 1.00 % | — | 41 |
GUID 6b3aeab97b184047a61b60d33d1b904e
Type Barricade
Rarity Common
Useable Barricade
Build Barricade
ID 6041
Size_X 2
Size_Y 1
Size_Z 0.35
Health 250
Range 4
Radius 0.4
Offset 0.68
Explosion 35
Vulnerable
Unrepairable
Blueprints
[
{
CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Furniture
InputItems
[
{
ID "212a7ebc25fb410f8429892b8681c7d1" // Steel Ingot
Amount 3
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad x 4" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Armor_Tier High
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false