3 x 3 (9)
Inventory Size
250 HP
Health
LOW
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Stack of Scrap
Where to find this Item
Bikers Vendor
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4564 | CA Deadzone Stacks | 11.11 % | — | 14 |
| 4567 | CA Fishing Crate 2 | 2.68 % | — | 17 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Stack of Scrap ×1
GUID 41cbd5ed1dc444d7a7af9043d4652a0f
Type Barricade
Rarity Uncommon
Useable Barricade
Build Barricade
ID 6123
Size_X 3
Size_Y 3
SalvageItem 41cbd5ed1dc444d7a7af9043d4652a0f
Min_Items_Dropped_On_Destroy 15
Max_Items_Dropped_On_Destroy 15
Item_Dropped_On_Destroy 72cc2bb386714968bde623f143e73aad
Health 250
Range 4
Radius 0.2
Offset 0.29
Explosion 37
Vulnerable
Salvage_Duration_Multiplier 0.1
Bypass_Pickup_Ownership true
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad x 15" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
this x 2
"cc5e6b2e6adb446c8817f7fa484cfc62" // Charcoal Stack
]
OutputItems "4c7cbf86e84448e8a39e22352f8805d1" // Panes of Glass
Skill Cook
Skill_Level 1
RequiresNearbyCraftingTags
[
"20f30322bbcc4b01a4f116d22b24c21a" // Heat Source
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this
OutputItems "92ef550833224ea087947fe7db4d2ea3 x 2" // Crate of Metal Dust
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 3
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_2_Type Blueprint
Action_2_Blueprint_0_Index 2
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false