2 x 2 (4)

Inventory Size

50 HP

Health

HIGH

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Fishing Metal Crate Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Fish Magnetic 7.3 %
Fish Kelly 3.1 %
Fish Ultra 2.0 %
Fish Proto 1.8 %
Fish Harvesting 1.6 %
Fish Normal 0.5 %
Fish Large 0.4 %
Fish Small 0.4 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4529 CA Fish Magnetic 7.27 % 35
4533 CA Fish Kelly 3.08 % 73
4530 CA Fish Ultra 1.96 % 39
4531 CA Fish Proto 1.84 % 37
4532 CA Fish Harvesting 1.64 % 51
4240 CA Fish Normal 0.50 % 24
4528 CA Fish Large 0.36 % 33
4241 CA Fish Small 0.36 % 31
CA_Crate_Metal.dat
GUID 26593fc55e4d4d12acdbe0474437c0ad
Type Barricade
Rarity Rare
Useable Barricade
Build Barricade
ID 6344

Size_X 2
Size_Y 2

Health 50
Range 4
Radius 0.4
Offset 0.5

Blueprints 1
Blueprint_0_Type Supply
Blueprint_0_Supplies 1 
Blueprint_0_Supply_0_ID 6344
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_0_Critical True
Blueprint_0_Products 1
Blueprint_0_Product 6252
Blueprint_0_Rewards 1
Blueprint_0_Reward_0_Type Item_Random 
Blueprint_0_Reward_0_ID 4566
Blueprint_0_Reward_0_Amount 5
Blueprint_0_Build 4038

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0

Explosion 37
Vulnerable

PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false

Fishing_Catchable
{
	Min_Relocate_Interval 0.5
	Max_Relocate_Interval 1
	Max_Upward_Acceleration 2
	Max_Downward_Acceleration 2
	Max_Upward_Speed 1.8
	Max_Downward_Speed 1.8
	Upper_Restitution 0.6
	Lower_Restitution 0.6
	Min_Target_Delta 0.45
	Max_Target_Delta 0.75
	Min_Target_Position 0.0
	Max_Target_Position 1.0
	Capture_Duration 5
	Escape_Duration 3
	Spring_Stiffness 26
	Spring_Damping 6
}