3 x 1 (3)

Inventory Size

150 HP

Health

LOW

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

6 blueprints
Tool
+
=
4 x
Tool
+
=
4 x
Tool
+
=
4 x
Tool
+
=
4 x
Tool
+
=
4 x
Salvage
=
4 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Cougar Carpet Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
No spawns on map.
No zombie drops.
CA Survivors Frank
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Hunting
Run by CA Survivors Frank
You give
Cougar Carpet ×1
You get
400 Exp
CA_Carpet_Cougar.dat
GUID ef7d0be293fe46638b6e0052c5703e63
Type Barricade
Rarity Epic
Useable Barricade
Build Barricade
ID 7113

Size_X 3
Size_Y 1
Size_Z 0.45

Health 150
Range 4
Radius 0.0
Offset 0.01

Explosion 37
Vulnerable

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "252ed46b1d834eb8a721abd22a6f23ea" // Cougar Corpse
			}
			{
				ID "2bcd3b315ce947edad9266aaa29cfd16" // Machete
				Delete false
			}
		]
		OutputItems
		[
			this
			"4b43a82184344d9aa8729373de47d4e5 x 4" // Raw Steak
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "252ed46b1d834eb8a721abd22a6f23ea" // Cougar Corpse
			}
			{
				ID "76e897a705974f39a9d1e91adf6ed621" // Butcher Knife
				Delete false
			}
		]
		OutputItems
		[
			this
			"4b43a82184344d9aa8729373de47d4e5 x 4" // Raw Steak
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "252ed46b1d834eb8a721abd22a6f23ea" // Cougar Corpse
			}
			{
				ID "b6a883494c89419892667c2e66d477e1" // Kitchen Knife
				Delete false
			}
		]
		OutputItems
		[
			this
			"4b43a82184344d9aa8729373de47d4e5 x 4" // Raw Steak
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "252ed46b1d834eb8a721abd22a6f23ea" // Cougar Corpse
			}
			{
				ID "7df4441aa68d48c5ba85609b911d2558" // Military Knife
				Delete false
			}
		]
		OutputItems
		[
			this
			"4b43a82184344d9aa8729373de47d4e5 x 4" // Raw Steak
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "252ed46b1d834eb8a721abd22a6f23ea" // Cougar Corpse
			}
			{
				ID "3a539ca7fe0443f69e7794bd7d788343" // Military Knife
				Delete false
			}
		]
		OutputItems
		[
			this
			"4b43a82184344d9aa8729373de47d4e5 x 4" // Raw Steak
		]
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "43abc6538c0b449a9581079c30d88a81 x 4" // Hide
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false

SalvageItem ef7d0be293fe46638b6e0052c5703e63
Item_Dropped_On_Destroy ef7d0be293fe46638b6e0052c5703e63
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1