1 x 1 (1)

Inventory Size

2 blueprints
Apparel
+
+
6 x
+
5 x
=
Apparel
+
+
6 x
+
3 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Filter Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Ranger Tools 10.5 %
SWAT Special High 10.0 %
SWAT Mega 8.8 %
Military Fort Mega 8.3 %
Carepackage Supply 6.3 %
Carepackage 3.7 %
Fire 2.8 %
Research 2.6 %
Research Cloths 2.0 %
Research High Stash 1.6 %
SWAT High 1.6 %
Research Special Low 1.5 %
Ranger 1.3 %
SWAT Special Low 1.3 %
Fishing Crate 2 0.9 %
SWAT Supply 0.8 %
SWAT Low 0.4 %
Research High 0.1 %
No spawns on map.
Fire Zombie High 11.8 %
Fire Zombie 4.6 %
Ranger Zombie 2.6 %
No zombie drops.
Bikers Vendor
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4541 CA Fire Zombie High 11.84 % 10
4459 CA Ranger Tools 10.53 % 5
4357 CA SWAT Special High 10.00 % 10
4497 CA SWAT Mega 8.82 % 36
4448 CA Military Fort Mega 8.33 % 21
4410 CA Carepackage Supply 6.35 % 16
4282 CA Fire Zombie 4.63 % 10
4409 CA Carepackage 3.73 % 48
4247 CA Fire 2.83 % 12
4460 CA Ranger Zombie 2.63 % 17
4315 CA Research 2.56 % 31
4370 CA Research Cloths 1.96 % 4
4563 CA Research High Stash 1.64 % 38
4335 CA SWAT High 1.59 % 31
4346 CA Research Special Low 1.54 % 47
4454 CA Ranger 1.32 % 21
4339 CA SWAT Special Low 1.32 % 3
4567 CA Fishing Crate 2 0.89 % 17
4375 CA SWAT Supply 0.83 % 5
4345 CA SWAT Low 0.40 % 16
4284 CA Research High 0.09 % 57
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Nighttime Bikers Armory
Run by CA Bikers Vendor
Locked behind progression in quest CA Bikers Austy (Bar - Night#1 - Hat)'s dialogue. The shop opens at 3 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
700 Exp
You get
Filter ×1
Bikers Armory Tokens are a custom shop currency: earn them at Daytime Bikers Armory, spend at Nighttime Bikers Armory. Higher-tier offers may be hidden until you have enough.
CA_Filter.dat
GUID d27662936804443db6e5a914a11f2810
Type Filter
Rarity Rare
Useable Filter
ID 4812

Size_X 1
Size_Y 1