1 x 1 (1)
Inventory Size
+10%
Water
+40%
Food
0%
Energy
0%
Health
0%
Virus
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Canned Pasta
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4212 | CA Food Canned | 12.50 % | — | 8 |
| 4206 | CA Kitchen Food | 2.16 % | — | 59 |
| 4205 | CA Kitchen | 1.95 % | — | 61 |
| 4208 | CA Food | 1.74 % | — | 59 |
| 4215 | CA Grocery | 1.66 % | — | 64 |
| 4258 | CA Chef | 1.56 % | — | 66 |
| 4269 | CA Grocery Zombie | 1.22 % | — | 64 |
| 4242 | CA Camp | 0.88 % | — | 33 |
GUID a7d2807cf6cf497f8c522d295a163b5a
Type Food
Useable Consumeable
ID 4311
Size_X 1
Size_Y 1
Food 40
Water 10
Item_Reward_Spawn_ID 4534
Max_Item_Rewards 1
Min_Item_Rewards 1
EquipablePrefab Items/Food/CA_Canned_Pasta/EquipablePrefab.prefab
ConsumeAudioClip Items/Food/CA_Canned_Bacon/Use.ogg
Randomize_Consume_Audio_Pitch false
Instantiated_Item_Name_Override CA_Canned_Food
EquipableModelParent LeftHook