1 x 1 (1)
Inventory Size
0%
Water
+40%
Food
0%
Energy
+10%
Health
0%
Virus
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Canned Ham
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4212 | CA Food Canned | 12.50 % | — | 8 |
| 4206 | CA Kitchen Food | 2.16 % | — | 59 |
| 4205 | CA Kitchen | 1.95 % | — | 61 |
| 4208 | CA Food | 1.74 % | — | 59 |
| 4215 | CA Grocery | 1.66 % | — | 64 |
| 4258 | CA Chef | 1.56 % | — | 66 |
| 4269 | CA Grocery Zombie | 1.22 % | — | 64 |
| 4242 | CA Camp | 0.88 % | — | 33 |
GUID 3db25257df1943f4b31da49e3a9b5aa3
Type Food
Useable Consumeable
ID 4327
Size_X 1
Size_Y 1
Health 10
Food 40
Item_Reward_Spawn_ID 4534
Max_Item_Rewards 1
Min_Item_Rewards 1
ConsumeAudioClip core.masterbundle:Sounds/EatCrunchy.mp3