3 x 1 (3)

Inventory Size

0%

Water

+25%

Food

0%

Energy

0%

Health

-25%

Virus

1 blueprints
Supply
Cook lvl.1
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Raw Salmon Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Fish Normal 6.7 %
Fish Large 4.8 %
Fish Small 4.8 %
Fish Proto 3.4 %
Fish Ultra 3.4 %
Fish Kelly 3.1 %
Fish Magnetic 3.1 %
Fish Harvesting 2.8 %
No spawns on map.
No zombie drops.
Mateo (Fisherman - Fishing Spot)
Mateo (Fisherman - Camp)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4240 CA Fish Normal 6.71 % 24
4528 CA Fish Large 4.83 % 33
4241 CA Fish Small 4.80 % 31
4531 CA Fish Proto 3.43 % 37
4530 CA Fish Ultra 3.42 % 39
4533 CA Fish Kelly 3.07 % 73
4529 CA Fish Magnetic 3.06 % 35
4532 CA Fish Harvesting 2.76 % 51
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

The Hanging Seamine
Run by CA Mateo (Fisherman - Fishing Spot)
You give
Raw Salmon ×1
You get
20 Exp
The Hanging Seamine
Run by CA Mateo (Fisherman - Camp)
You give
Raw Salmon ×1
You get
20 Exp
CA_Salmon_Raw.dat
GUID 645fe47690c54685ab2e747bcd98a782
Type Food
Rarity Uncommon
Useable Consumeable
ID 4332

Size_X 3
Size_Y 1

Food 25
Virus 25

ConsumeAudioClip core.masterbundle:Sounds/EatCrunchy.mp3

Fishing_Catchable
{
	Min_Relocate_Interval 1.0
	Max_Relocate_Interval 1.6
	Max_Upward_Acceleration 0.9
	Max_Downward_Acceleration 0.9
	Max_Upward_Speed 0.5
	Max_Downward_Speed 0.5
	Upper_Restitution 0.5
	Lower_Restitution 0.4
	Min_Target_Delta 0.35
	Max_Target_Delta 0.45
	Min_Target_Position 0.1
	Max_Target_Position 0.9
	Capture_Duration 2.6
	Escape_Duration 2.6
	Spring_Stiffness 18
	Spring_Damping 4
}