1 x 2 (2)

Inventory Size

0%

Water

+20%

Food

0%

Energy

+5%

Health

-30%

Virus

3 blueprints
Supply
=
2 x
Supply
Cook lvl.1
Supply
Cook lvl.2
2 x
+
+
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Raw Bacon Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Food Organic 2.7 %
Food 1.0 %
Grocery 0.9 %
Kitchen Food 0.7 %
Kitchen 0.6 %
Chef 0.5 %
No spawns on map.
Grocery Zombie 0.7 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4214 CA Food Organic 2.70 % 23
4208 CA Food 0.97 % 59
4215 CA Grocery 0.92 % 64
4269 CA Grocery Zombie 0.68 % 64
4206 CA Kitchen Food 0.65 % 59
4205 CA Kitchen 0.59 % 61
4258 CA Chef 0.47 % 66
CA_Bacon_Raw.dat
GUID c677e786ffbf49b896e7f41558d133f1
Type Food
Useable Consumeable
ID 4336

Size_X 1
Size_Y 2

Health 5
Food 20
Virus 30

Blueprints
[
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems "4b43a82184344d9aa8729373de47d4e5" // Raw Steak
		OutputItems this x 2
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Source 4337
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Bake
Action_0_Tooltip Warmth required.

ConsumeAudioClip core.masterbundle:Sounds/EatCrunchy.mp3