2 x 2 (4)
Inventory Size
Headlamp
Vision
No
Blindfold
0%
Movement Speed
Yes
Water Proof
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Rebreather
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4514 | CA Fisher | 5.56 % | — | 42 |
GUID 82b73c316b52491a9d1cdfe36ad7d294
Type Glasses
Rarity Uncommon
Useable Clothing
ID 6060
Size_X 2
Size_Y 2
Quality_Min 90
Quality_Max 100
Hair
Vision Headlamp
Priority_Over_Cosmetic false
Proof_Water
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "ddeba4b7ee244a50b66ad4b185ca5248 x 2" // Glass
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]