6 x 2 (12)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

825m

Range

0.83 RPS

Firerate

0.35%

Durability Loss per Shot

Sight, Tactical

Hooks

-5%

Movement Speed

-1 to 1 (100%)

Recoil X

5 to 6 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 104 56 48 48
Zombie 300 150 120 120
Animal 105 49 35 -
Structure Damage
Low Caliber
Damage
Barricade 60
Structure 60
Vehicle 100
Resource 200
Object 200

Magazines (2)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
3 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Raven Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Special Low Guns 50.0 %
Military Fort Guns 12.5 %
Special High Guns 12.5 %
Military Reactor Guns 11.4 %
Special Low 5.7 %
Mesadyne Low Guns 3.7 %
Special High 3.0 %
Military Fort Mega 1.6 %
Military Fort 1.1 %
Mesadyne High Guns 0.8 %
SWAT Mega 0.6 %
Mesadyne Low 0.3 %
Mesadyne High 0.0 %
No spawns on map.
Military Fort Zombie 1.6 %
Military Reactor Zombie 0.4 %
Mesadyne Low Zombie 0.2 %
Mesadyne High Zombie 0.1 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4389 CA Special Low Guns 50.00 % 2
4439 CA Military Fort Guns 12.50 % 7
4393 CA Special High Guns 12.50 % 5
4446 CA Military Reactor Guns 11.36 % 7
4387 CA Special Low 5.65 % 13
4485 CA Mesadyne Low Guns 3.75 % 12
4390 CA Special High 2.99 % 43
4448 CA Military Fort Mega 1.56 % 21
4434 CA Military Fort Zombie 1.56 % 48
4435 CA Military Fort 1.14 % 60
4488 CA Mesadyne High Guns 0.82 % 16
4497 CA SWAT Mega 0.60 % 36
4441 CA Military Reactor Zombie 0.41 % 53
4483 CA Mesadyne Low 0.28 % 64
4490 CA Mesadyne Low Zombie 0.23 % 57
4491 CA Mesadyne High Zombie 0.08 % 65
4486 CA Mesadyne High 0.05 % 69
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons I
Run by CA Ernest #2 (With a gun)
You give
Raven ×1
You get
240 Exp
Weapons II
Run by CA Ernest #2 (With a gun)
Locked behind progression in quest Zone Trekker. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Zone Trekker — milestone 1 of 6 reached
You give
800 Exp
You get
Raven ×1
CA_Raven.dat
GUID 559808a689534181b76039fa0f1db6e3
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4009

EjectAfterHammerDelay 0.5
RechamberAfterShotDelay 0.01

// Rig
Instantiated_Item_Name_Override CA_Sniper_0
EquipableModelParent SpineHook

RechamberAfterLastShot False

// Audio
InspectAudioDef Items/Weapons/Guns/Sniper_Rifles/CA_Raven/Inspect.ogg
HammerAudioClip Items/Weapons/Guns/Sniper_Rifles/CA_Raven/Hammer.ogg
ReloadAudioClip Items/Weapons/Guns/Sniper_Rifles/CA_Raven/Reload.ogg

Size_X 6
Size_Y 2

Magazine 4010
Sight 4099

Hook_Sight
ook_Barrel
Hook_Tactical

Ammo_Min 3
Ammo_Max 5

Semi
Safety

Range 825
Bullet_Gravity_Multiplier 3
Ballistic_Travel 15

Firerate 50
Action Bolt

Unplace 0
Replace 0

Equipable_Movement_Speed_Multiplier 0.95
Aim_In_Duration 0.35

Attachment_Calibers 3
// Grip
Attachment_Caliber_0 4003
// Scopes
Attachment_Caliber_1 4009
// Electronic Sights
Attachment_Caliber_2 4010

Magazine_Calibers 1
Magazine_Caliber_0 4101

Player_Damage 80
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.3

Zombie_Damage 200
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.75
Zombie_Skull_Multiplier 1.5

Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.5

Barricade_Damage 60
Structure_Damage 60
Vehicle_Damage 100
Resource_Damage 200
Object_Damage 200

Durability 0.35

Spread_Angle_Degrees 19.29005
Spread_Aim 0.001

Recoil_Min_X -1
Recoil_Min_Y 5
Recoil_Max_X 1
Recoil_Max_Y 6

Recover_X 1
Recover_Y 1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

// Effects
Muzzle 4052
Shell 4076

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 7
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 4
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 5" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]