5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
675m
Range
0.83 RPS
Firerate
1%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
-10%
Movement Speed
-4 to 4 (100%)
Recoil X
4 to 5 (100%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 124 | 71 | 62 | 62 |
| Zombie | 390 | 225 | 180 | 180 |
| Animal | 151 | 89 | 53 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 205 |
| Structure | 100 |
| Vehicle | 200 |
| Resource | 200 |
| Object | 200 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Tacit
Where to find this Item
Ernest #2 (With a gun)
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4488 | CA Mesadyne High Guns | 10.96 % | — | 16 |
| 4491 | CA Mesadyne High Zombie | 1.05 % | — | 65 |
| 4486 | CA Mesadyne High | 0.61 % | — | 69 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in Victor: Mesadyne / Zone Trekker. Show exact unlock rules (3 paths)
Tacit ×1
GUID dd923a30a81548c2bd5e7a128eb600f1
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 4062
Instantiated_Item_Name_Override CA_Fissure
EquipableModelParent SpineHook
InspectAudioDef Items/Weapons/Guns/Sniper_Rifles/CA_Tacit/Inspect.ogg
ReloadAudioClip Items/Weapons/Guns/Rifles/CA_Akula/Reload.ogg
Size_X 5
Size_Y 2
Barrel 4067
Sight 4715
Magazine 4063
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 1
Ammo_Max 5
Semi
Safety
Attachment_Calibers 3
// Grip
Attachment_Caliber_0 4003
// Scopes
Attachment_Caliber_1 4009
// Electronic Sights
Attachment_Caliber_2 4010
Caliber 4062
Magazine_Calibers 1
Magazine_Caliber_0 4062
Range 675
Bullet_Gravity_Multiplier 4
Ballistic_Travel 15
Firerate 50
Unplace 0
Replace 0
Action Bolt
Equipable_Movement_Speed_Multiplier 0.9
Aim_In_Duration 0.45
Player_Damage 89
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.4
Zombie_Damage 300
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.75
Zombie_Skull_Multiplier 1.3
Animal_Damage 89
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.7
Barricade_Damage 205
Structure_Damage 100
Object_Damage 200
Vehicle_Damage 200
Resource_Damage 200
Durability 1
Spread_Angle_Degrees 21.801
Spread_Aim 0.001
Recoil_Min_X -4
Recoil_Min_Y 4
Recoil_Max_X 4
Recoil_Max_Y 5
Recover_X 1
Recover_Y 1
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.05
Muzzle 0
Shell 4075
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Amount 7
}
{
ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
Amount 5
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 5" // Metal Scrap
"0c682499fb114325b1ac7dd07dce16e4 x 4" // Metal Dust
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]