3 x 3 (9)
Inventory Size
Secondary
Hand Slot
Semi
Firemodes
m
Range
41.67 RPS
Firerate
0.25%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-5 to 5 (60%)
Recoil X
10 to 15 (60%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 0 | 0 | 0 | 0 |
| Zombie | 0 | 0 | 0 | 0 |
| Animal | 0 | 0 | 0 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Vehicle | 0 |
| Resource | 0 |
| Object | 0 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Trident
Where to find this Item
Ernest #2 (With a gun)
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4463 | CA Cache PMC Guns | 7.86 % | — | 11 |
| 4468 | CA BBunker Richmans Guns | 7.60 % | — | 12 |
| 4462 | CA Cache PMC Low | 0.19 % | — | 54 |
| 4466 | CA BBunker Richmans Low | 0.18 % | — | 57 |
| 4461 | CA Cache PMC High | 0.14 % | — | 59 |
| 4467 | CA BBunker Richmans High | 0.14 % | — | 61 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Trident ×1
GUID 27332701923f4732b4ee97cea1e23674
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 4177
Size_X 3
Size_Y 3
EjectAfterHammerDelay 0.1
RechamberAfterShotDelay 0.2
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
RechamberAfterMagazineAttached Always
RechamberAfterMagazineDetached Always
Instantiated_Item_Name_Override CA_Trident
EquipableModelParent SpineHook
Magazine 4178
Aiming_Movement_Speed_Multiplier 0.75
Should_Delete_Empty_Magazines true
Ammo_Min 1
Ammo_Max 3
Semi
Attachment_Calibers 1
// Electronic Sights
Attachment_Caliber_0 4010
Magazine_Calibers 1
Magazine_Caliber_0 4177
Firerate 1
Unplace 0
Replace 0
Action Pump
Spread_Angle_Degrees 5.71
Spread_Aim 0.8
Durability 0.25
Recoil_Min_X -5
Recoil_Min_Y 10
Recoil_Max_X 5
Recoil_Max_Y 15
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Ballistic_Force 3000
Muzzle 4052
Shell 4048
Gunshot_Rolloff_Distance 250
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Amount 4
}
{
ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
Amount 3
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
"0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]