6 x 2 (12)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

750m

Range

0.83 RPS

Firerate

0.35%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

-8%

Movement Speed

-1 to 1 (100%)

Recoil X

5 to 6 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 115 62 57 57
Zombie 325 187 150 150
Animal 133 62 44 -
Structure Damage
Low Caliber
Damage
Barricade 60
Structure 60
Vehicle 100
Resource 200
Object 200

Magazines (2)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
7 x
+
4 x
+
=
100%
Salvage
=
5 x
3 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Sabotage Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Cache PMC Guns 3.1 %
Cache PMC Low 0.1 %
Cache PMC High 0.1 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4463 CA Cache PMC Guns 3.14 % 11
4462 CA Cache PMC Low 0.08 % 54
4461 CA Cache PMC High 0.06 % 59
CA_Sabotage.dat
GUID ebb1933e2d0b4d57b6677a4ccfc4ddb8
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4536

InspectAudioDef Items/Weapons/Guns/Sniper_Rifles/CA_Sabotage/Inspect.ogg

Instantiated_Item_Name_Override CA_Sabotage

Size_X 6
Size_Y 2

Magazine 4010
Sight 4099
Barrel 4203

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 3
Ammo_Max 5

Semi
Safety

Range 750
Bullet_Gravity_Multiplier 3
Ballistic_Travel 15

Firerate 50
Action Bolt
Unplace 0
Replace 0

Equipable_Movement_Speed_Multiplier 0.92
Aim_In_Duration 0.35

Attachment_Calibers 3
// Grip
Attachment_Caliber_0 4003
// Scopes
Attachment_Caliber_1 4009
// Electronic Sights
Attachment_Caliber_2 4010

Magazine_Calibers 1
Magazine_Caliber_0 4101

Player_Damage 89
Player_Leg_Multiplier 0.65
Player_Arm_Multiplier 0.65
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.3

Zombie_Damage 250
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.75
Zombie_Skull_Multiplier 1.3

Animal_Damage 89
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.5

Barricade_Damage 60
Structure_Damage 60
Vehicle_Damage 100
Resource_Damage 200
Object_Damage 200

Durability 0.35

Spread_Angle_Degrees 19.29005
Spread_Aim 0.001

Recoil_Min_X -1
Recoil_Min_Y 5
Recoil_Max_X 1
Recoil_Max_Y 6

Recover_X 1
Recover_Y 1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.07
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 0
Shell 4076

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 7
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 4
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 5" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]