2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
300m
Range
1.39 RPS
Firerate
0.2%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
8 to 12 (50%)
Recoil X
10 to 15 (80%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 65 | 40 | 30 | 30 |
| Zombie | 150 | 100 | 80 | 80 |
| Animal | 75 | 40 | 30 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 35 |
| Structure | 35 |
| Vehicle | 40 |
| Resource | 40 |
| Object | 90 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Ace
Where to find this Item
Ernest #2 (With a gun)
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4254 | CA Camp Weapon | 40.00 % | — | 3 |
| 4271 | CA Civilian Gun | 40.00 % | — | 3 |
| 4457 | CA Ranger Guns | 34.48 % | — | 4 |
| 4340 | CA Hunting Guns | 21.82 % | — | 3 |
| 4270 | CA Civilian Guns | 12.00 % | — | 5 |
| 4344 | CA Hunting | 4.82 % | — | 17 |
| 4460 | CA Ranger Zombie | 4.31 % | — | 17 |
| 4454 | CA Ranger | 2.87 % | — | 21 |
| 4244 | CA Farm | 2.12 % | — | 35 |
| 4242 | CA Camp | 1.97 % | — | 33 |
| 4400 | CA Civilian | 1.48 % | — | 29 |
| 4519 | CA Baggage | 1.47 % | — | 100 |
| 4314 | CA Richmans Low | 1.26 % | — | 39 |
| 4268 | CA Civilian Zombie | 0.85 % | — | 23 |
| 4568 | CA Files | 0.85 % | — | 31 |
| 4236 | CA Bank | 0.74 % | — | 29 |
| 4513 | CA Dumpster | 0.71 % | — | 46 |
| 4514 | CA Fisher | 0.36 % | — | 42 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Ace ×1
Ace ×1
GUID fc6c79711c1949e6b00115d8fe9108bf
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 4800
EquipableModelParent SpineHook
Instantiated_Item_Name_Override CA_Revolver
FireDelayAudioClip Items/Weapons/Guns/Handguns/Revolvers/CA_Czar/FireDelay.wav
InspectAudioDef Items/Weapons/Guns/Handguns/Revolvers/CA_Ace/Inspect.ogg
RechamberAfterShotDelay 0.01
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
RechamberAfterMagazineAttached Never
RechamberAfterMagazineDetached Never
Unplace 0
Replace 0
Fire_Delay_Seconds 0.1
Size_X 2
Size_Y 2
Magazine 4801
Ammo_Min 2
Ammo_Max 6
Semi
Safety
Caliber 4800
Range 300
Bullet_Gravity_Multiplier 3.631
Firerate 30
Action Bolt
Damage_Falloff_Multiplier 0.85
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0
Player_Damage 50
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.3
Zombie_Damage 100
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5
Animal_Damage 50
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5
Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 40
Resource_Damage 40
Object_Damage 90
Durability 0.2
Aim_In_Duration 0.2
Spread_Angle_Degrees 7.125
Spread_Aim 0.02
Recoil_Min_X 8
Recoil_Min_Y 10
Recoil_Max_X 12
Recoil_Max_Y 15
Recover_X 0.5
Recover_Y 0.8
Shake_Min_X 0.0075
Shake_Min_Y 0.005
Shake_Min_Z -0.15
Shake_Max_X 0.01
Shake_Max_Y -0.1
Shake_Max_Z -0.3
Muzzle 4056
Shell 0
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Amount 3
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]