2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Auto, Safety
Firemodes
375m
Range
2.98 RPS
Firerate
0.2%
Durability Loss per Shot
Tactical
Hooks
0%
Movement Speed
5 to 7 (50%)
Recoil X
7 to 10 (50%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 54 | 45 | 45 | 45 |
| Zombie | 169 | 130 | 130 | 130 |
| Animal | 58 | 45 | 45 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 30 |
| Structure | 30 |
| Vehicle | 150 |
| Resource | 150 |
| Object | 150 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Magnus
Where to find this Item
Ernest #2 (With a gun)
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4479 | CA Whitney Military High Guns | 6.28 % | — | 9 |
| 4478 | CA Whitney Military High Zombie | 0.75 % | — | 51 |
| 4472 | CA Whitney Military High | 0.35 % | — | 55 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in Victor: Mesadyne / Zone Trekker. Show exact unlock rules (3 paths)
Magnus ×1
GUID e675cc016e464d36b1bcc53533eb8a03
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 4818
Instantiated_Item_Name_Override CA_Pistol
ShootAudioClip Items/Weapons/Guns/Handguns/Semi_Automatic/CA_SilverHawk/Shoot.ogg
ReloadAudioClip Items/Weapons/Guns/Handguns/Semi_Automatic/CA_SilverHawk/Reload.ogg
Size_X 2
Size_Y 2
Magazine 4522
Hook_Tactical
Ammo_Min 5
Ammo_Max 7
Auto
Safety
Attachment_Calibers 4
Attachment_Caliber_0 4002
Attachment_Caliber_1 4003
Attachment_Caliber_2 4004
Attachment_Caliber_3 4005
Magazine_Calibers 1
Magazine_Caliber_0 4521
Damage_Falloff_Multiplier 0.85
Damage_Falloff_Range 0.0571
Damage_Falloff_Max_Range 0
Range 375
Firerate 14
Action Trigger
Unplace 0
Replace 0
Player_Damage 45
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2
Zombie_Damage 130
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.3
Animal_Damage 45
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.3
Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 150
Resource_Damage 150
Object_Damage 150
Durability 0.2
Spread_Angle_Degrees 9.648
Spread_Aim 0.05
Recoil_Min_X -7
Recoil_Min_Y 7
Recoil_Max_X -5
Recoil_Max_Y 10
Recover_X 0.5
Recover_Y 0.5
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15
Muzzle 4056
Shell 4047
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Amount 3
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]