3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

300m

Range

1.39 RPS

Firerate

0.2%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

8 to 12 (50%)

Recoil X

15 to 20 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 97 52 39 39
Zombie 297 198 158 158
Animal 97 52 39 -
Structure Damage
Low Caliber
Damage
Barricade 70
Structure 70
Vehicle 80
Resource 80
Object 200

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Big Shot Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Mesadyne Low Guns 19.2 %
Research High Guns 10.3 %
Mesadyne High Guns 4.2 %
Research High Stash 2.5 %
Mesadyne Low 1.4 %
Research High 1.2 %
Mesadyne High 0.2 %
No spawns on map.
Mesadyne Low Zombie 1.2 %
Mesadyne High Zombie 0.4 %
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4485 CA Mesadyne Low Guns 19.23 % 12
4285 CA Research High Guns 10.26 % 11
4488 CA Mesadyne High Guns 4.22 % 16
4563 CA Research High Stash 2.52 % 38
4483 CA Mesadyne Low 1.42 % 64
4284 CA Research High 1.23 % 57
4490 CA Mesadyne Low Zombie 1.20 % 57
4491 CA Mesadyne High Zombie 0.41 % 65
4486 CA Mesadyne High 0.23 % 69
CA_BigShot.dat
GUID c72602474ca14c239aa6a822d99b87c0
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 4842

EquipableModelParent SpineHook
Instantiated_Item_Name_Override CA_Revolver
FireDelayAudioClip Items/Weapons/Guns/Handguns/Revolvers/CA_Czar/FireDelay.wav
InspectAudioDef Items/Weapons/Guns/Handguns/Revolvers/CA_Ace/Inspect.ogg
RechamberAfterShotDelay 0.01
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
RechamberAfterMagazineAttached Never
RechamberAfterMagazineDetached Never

Unplace 0
Replace 0

Fire_Delay_Seconds 0.1

Size_X 3
Size_Y 2

Magazine 4843

Ammo_Min 2
Ammo_Max 5

Semi
Safety

Caliber 4842

Damage_Falloff_Multiplier 0.85 
Damage_Falloff_Range 0.0571 
Damage_Falloff_Max_Range 0

Range 300
Bullet_Gravity_Multiplier 3.631

Firerate 30
Action Bolt

Player_Damage 65
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 198
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 65
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5

Barricade_Damage 70
Structure_Damage 70
Vehicle_Damage 80
Resource_Damage 80
Object_Damage 200

Durability 0.2

Aim_In_Duration 0.2
Spread_Angle_Degrees 7.125
Spread_Aim 0.015

Recoil_Min_X 8
Recoil_Min_Y 15
Recoil_Max_X 12
Recoil_Max_Y 20

Recover_X 0.5
Recover_Y 0.8

Shake_Min_X 0.0075
Shake_Min_Y 0.005
Shake_Min_Z -0.15
Shake_Max_X 0.01
Shake_Max_Y -0.1
Shake_Max_Z -0.3

Muzzle 4056
Shell 0

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 3
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]