3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

150m

Range

20.84 RPS

Firerate

0.25%

Durability Loss per Shot

Barrel

Hooks

0%

Movement Speed

-0.5 to 1.8 (50%)

Recoil X

2.3 to 2.3 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 19 14 10 10
Zombie 55 30 15 15
Animal 18 14 10 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 25
Resource 15
Object 15

Magazines (1)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

3 blueprints
Repair
0%
+
3 x
+
2 x
+
=
100%
Salvage
=
2 x
3 x
Tool
=
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Whopper Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
PMC Low Guns 17.9 %
Mercenaries Guns 15.8 %
PMC High Guns 15.8 %
PMC Special High Guns 13.2 %
Mercenaries High 2.7 %
PMC High 2.7 %
Mercenaries Low 1.1 %
PMC Low 1.1 %
PMC Special High 0.8 %
No spawns on map.
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4302 CA PMC Low Guns 17.95 % 4
4349 CA Mercenaries Guns 15.79 % 5
4306 CA PMC High Guns 15.79 % 5
4362 CA PMC Special High Guns 13.16 % 6
4367 CA Mercenaries High 2.71 % 40
4308 CA PMC High 2.71 % 41
4352 CA Mercenaries Low 1.15 % 30
4304 CA PMC Low 1.15 % 30
4361 CA PMC Special High 0.83 % 29
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons I
Run by CA Ernest #2 (With a gun)
You give
Whopper ×1
You get
120 Exp
CA_Whopper.dat
GUID af59dfa7506441cbb5629da8415a39a4
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 6043

Instantiated_Item_Name_Override CA_Whopper

Size_X 3
Size_Y 2

Magazine 4726
Barrel 6265

Hook_Barrel

Ammo_Min 10
Ammo_Max 30

Fire_Delay_Seconds 0.0625

Semi
Auto
Safety

Attachment_Calibers 1
Attachment_Caliber_0 6043

Magazine_Calibers 1
Magazine_Caliber_0 4724

Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 0.7

Range 150
Firerate 2
Action Trigger
Unplace 1
Replace 1

Player_Damage 18
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 50
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 18
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15

Durability 0.25

Spread_Angle_Degrees 5.71
Spread_Aim 0.45

Recoil_Min_X -0.5
Recoil_Min_Y 2.3
Recoil_Max_X 1.8
Recoil_Max_Y 2.3

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.007
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.007
Shake_Max_Y -0.003
Shake_Max_Z -0.02

Muzzle 4050
Shell 4047

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 3
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 2
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 2" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]