5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
550m
Range
3.21 RPS
Firerate
0.25%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-1.25 to 1.25 (80%)
Recoil X
3.5 to 5 (80%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 54 | 38 | 22 | 22 |
| Zombie | 148 | 59 | 29 | 29 |
| Animal | 90 | 36 | 27 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 40 |
| Structure | 30 |
| Vehicle | 50 |
| Resource | 50 |
| Object | 75 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Okho
Where to find this Item
Ernest #2 (With a gun)
…
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4274 | CA Civilian Rifle | 16.67 % | — | 7 |
| 4273 | CA Civilian Rifles | 5.00 % | — | 13 |
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Okho ×1
GUID 2b9eeb00e80848eab36b00361fadd692
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 6051
Instantiated_Item_Name_Override CA_Okho
EquipableModelParent SpineHook
EjectAfterHammerDelay 0.7
RechamberAfterShotDelay 0.01
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
Size_X 5
Size_Y 2
Use_Auto_Icon_Measurements true
Sight 6052
Magazine 0e7adb3ca28540418b96edcb21cdf93f
Hook_Barrel
Hook_Sight
Ammo_Min 10
Ammo_Max 10
Semi
Safety
Attachment_Calibers 4
// Mercenary Barrel
Attachment_Caliber_0 4006
// Grip
Attachment_Caliber_1 4003
// Large Scopes
Attachment_Caliber_2 4009
// Electronic Sights
Attachment_Caliber_3 4010
Magazine_Calibers 1
Magazine_Caliber_0 4076
Firerate 13
Action Bolt
Unplace 0.42
Replace 0.47
Aim_In_Duration 0.25
Range 550
Bullet_Gravity_Multiplier 1.25
Player_Damage 45
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.85
Player_Skull_Multiplier 1.2
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5
Animal_Damage 45
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 2
Barricade_Damage 40
Structure_Damage 30
Vehicle_Damage 50
Resource_Damage 50
Object_Damage 75
Durability 0.25
Spread_Angle_Degrees 16.699
Spread_Aim 0.009
Recoil_Min_X -1.25
Recoil_Min_Y 3.5
Recoil_Max_X 1.25
Recoil_Max_Y 5
Recover_X 0.8
Recover_Y 0.8
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.001
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.005
Muzzle 4050
Shell 4075
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Amount 3
}
{
ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
Amount 3
}
{
ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
Delete false
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"72cc2bb386714968bde623f143e73aad x 3" // Metal Scrap
"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]