5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

400m

Range

41.67 RPS

Firerate

0.25%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-10 to 10 (90%)

Recoil X

25 to 30 (90%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 82 55 44 44
Zombie 375 300 250 250
Animal 300 200 160 -
Structure Damage
Low Caliber
Damage
Barricade 90
Structure 75
Vehicle 70
Resource 150
Object 250

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
5 x
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Koshmar Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Cache PMC Guns 9.4 %
Cache PMC Low 0.2 %
Cache PMC High 0.2 %
No spawns on map.
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4463 CA Cache PMC Guns 9.43 % 11
4462 CA Cache PMC Low 0.23 % 54
4461 CA Cache PMC High 0.17 % 59
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons III
Run by CA Ernest #2 (With a gun)
Locked behind progression in quest Zone Trekker. The shop opens at 3 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
Koshmar ×1
You get
240 Exp
CA_Koshmar.dat
GUID 8fad3a31b1024d1ba1e82c2dff08b25f
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 6219

Size_X 5
Size_Y 2

EjectAfterHammerDelay 0.55
RechamberAfterShotDelay 0.01
RechamberAfterShooting true
Stop_Aiming_After_Shooting true
RechamberAfterMagazineAttached Never
RechamberAfterMagazineDetached Never

Instantiated_Item_Name_Override CA_Shotgun_0
EquipableModelParent SpineHook

InspectAudioDef Items/Weapons/Guns/Shotguns/CA_Doorkicker/Inspect.ogg

Magazine 6220

Ammo_Min 1
Ammo_Max 4

Semi
Safety

Magazine_Calibers 1
Magazine_Caliber_0 6219

Range 400
Ballistic_Travel 6
Firerate 0
Action Bolt

Unplace 0
Replace 0

Player_Damage 55
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5
Player_Damage_Bones Always

Zombie_Damage 250
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1.2
Zombie_Skull_Multiplier 1.5

Animal_Damage 200
Animal_Leg_Multiplier 0.8
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.5

Barricade_Damage 90
Structure_Damage 75
Vehicle_Damage 70
Resource_Damage 150
Object_Damage 250

Durability 0.25

Spread_Aim 0.06
Spread_Hip 0.06

Recoil_Min_X -10
Recoil_Min_Y 25
Recoil_Max_X 10
Recoil_Max_Y 30

Recover_X 0.9
Recover_Y 0.9

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4056
Shell 4139

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 5
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 2
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 5" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]