5 x 3 (15)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

6m

Range

41.67 RPS

Firerate

1%

Durability Loss per Shot

-

Hooks

-20%

Movement Speed

5 to 5 (30%)

Recoil X

5 to 5 (0%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
High Caliber
Damage
Barricade 1,800
Structure 1,800
Vehicle 3,000
Resource 1,100
Object 1,100

Magazines (1)

Magazines that can be attached to this weapon

1 blueprints
Salvage
=
5 x
4 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Carolus Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Whitney Military Mega 8.2 %
Mesadyne Mega 8.1 %
Whitney Military High Guns 2.6 %
Mesadyne High Guns 1.3 %
Whitney Military High 0.1 %
Mesadyne High 0.1 %
No spawns on map.
Whitney Military High Zombie 0.3 %
Mesadyne High Zombie 0.1 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4527 CA Whitney Military Mega 8.20 % 13
4526 CA Mesadyne Mega 8.06 % 13
4479 CA Whitney Military High Guns 2.62 % 9
4488 CA Mesadyne High Guns 1.32 % 16
4478 CA Whitney Military High Zombie 0.31 % 51
4472 CA Whitney Military High 0.14 % 55
4491 CA Mesadyne High Zombie 0.13 % 65
4486 CA Mesadyne High 0.07 % 69
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons IV
Run by CA Ernest #2 (With a gun)
Locked behind progression in Victor: Mesadyne / Zone Trekker. Show exact unlock rules (3 paths)
Each path below is one dialogue branch written by the map's creator, gated to a particular quest state. The shop opens through whichever path's conditions your save currently matches; you only need one path satisfied. Each chip summarises how far along you must be in the quest it names ("not started yet", "partway through", or "finished").
Path 1 Quest: Victor: Mesadyne — milestone 1 of 4 reached + Quest: Zone Trekker — milestone 5 of 6 not yet
Path 2 Quest: Victor: Mesadyne — milestone 1 of 4 not yet + Quest: Zone Trekker — milestone 5 of 6 reached
Path 3 Quest: Victor: Mesadyne — milestone 1 of 4 reached + Quest: Zone Trekker — milestone 5 of 6 reached
You give
Carolus ×1
You get
600 Exp
CA_Carolus.dat
GUID 7dd69f0d547d4493a94db3b581560a0e
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 6253

Size_X 5
Size_Y 3

Instantiated_Item_Name_Override CA_Carolus

Magazine 6254
Sight 6255

Equipable_Movement_Speed_Multiplier 0.8

Aiming_Movement_Speed_Multiplier 0.3
Unplace 0
Replace 0

Should_Delete_Empty_Magazines true

Should_Delete_At_Zero_Quality true

Deleted_At_Zero_Quality_Effect 43b5eac3f37d4435a3e9e5449e3f390c

Ammo_Min 0
Ammo_Max 0

Semi

Caliber 6253

Firerate 1
Action Bolt

Range 6
Player_Damage 120
Zombie_Damage 2000
Animal_Damage 2000
Barricade_Damage 1800
Structure_Damage 1800
Vehicle_Damage 3000
Resource_Damage 1100
Object_Damage 1100
Explosion 4099
Explosion_Launch_Speed 40
Explosive

Invulnerable

Durability 1
Wear 6

Spread_Angle_Degrees 11.31
Spread_Aim 0.01

// Aim speed
Aim_In_Duration 0.5

Recoil_Min_X -5
Recoil_Min_Y 5
Recoil_Max_X -5
Recoil_Max_Y 5

Recover_X 0.3
Recover_Y 0

Shake_Min_X -0.002
Shake_Min_Y -0.0225
Shake_Min_Z -0.06
Shake_Max_X 0.002
Shake_Max_Y -0.035
Shake_Max_Z -0.08

Ballistic_Force 4000

Muzzle 0
Shell 0

Gunshot_Rolloff_Distance 700

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 5" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 4" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]