5 x 2 (10)

Inventory Size

Primary

Hand Slot

Auto, Safety

Firemodes

600m

Range

8.33 RPS

Firerate

0.12%

Durability Loss per Shot

Sight, Tactical

Hooks

-15%

Movement Speed

0.8 to 1.5 (20%)

Recoil X

2 to 3 (20%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 38 28 21 21
Zombie 121 77 66 66
Animal 121 88 66 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 9
Vehicle 80
Resource 40
Object 70

Magazines (2)

Magazines that can be attached to this weapon

2 blueprints
Repair
Repair lvl.1
0%
+
6 x
+
3 x
+
=
100%
Salvage
=
4 x
3 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Sumendi Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Military Reactor Guns 14.8 %
Military Fort Guns 6.3 %
Mesadyne Low Guns 4.9 %
Mesadyne High Guns 1.1 %
Military Fort Mega 0.8 %
Military Fort 0.6 %
Mesadyne Low 0.4 %
Mesadyne High 0.1 %
No spawns on map.
Military Fort Zombie 0.8 %
Mesadyne Low Zombie 0.3 %
Military Reactor Zombie 0.2 %
Mesadyne High Zombie 0.1 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4446 CA Military Reactor Guns 14.77 % 7
4439 CA Military Fort Guns 6.25 % 7
4485 CA Mesadyne Low Guns 4.87 % 12
4488 CA Mesadyne High Guns 1.07 % 16
4448 CA Military Fort Mega 0.78 % 21
4434 CA Military Fort Zombie 0.78 % 48
4435 CA Military Fort 0.57 % 60
4483 CA Mesadyne Low 0.36 % 64
4490 CA Mesadyne Low Zombie 0.30 % 57
4441 CA Military Reactor Zombie 0.20 % 53
4491 CA Mesadyne High Zombie 0.10 % 65
4486 CA Mesadyne High 0.06 % 69
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons II
Run by CA Ernest #2 (With a gun)
Locked behind progression in quest Zone Trekker. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Zone Trekker — milestone 1 of 6 reached
You give
Sumendi ×1
You get
100 Exp
CA_Sumendi.dat
GUID bad57aca86774c97884478d0a23cf480
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 6354

Instantiated_Item_Name_Override Item_Sumendi
Equipable_Movement_Speed_Multiplier 0.85

Size_X 5
Size_Y 2

Magazine 6108

Hook_Sight
Hook_Tactical

Ammo_Min 10
Ammo_Max 100

Auto
Safety

Attachment_Calibers 3
// Military Barrel
Attachment_Caliber_0 4001
// Grip
Attachment_Caliber_1 4003
// Electronic Sights
Attachment_Caliber_2 4010

Magazine_Calibers 1
Magazine_Caliber_0 6106

Damage_Falloff_Multiplier 0.85 
Damage_Falloff_Range 0.0571 
Damage_Falloff_Max_Range 0

Aim_In_Duration 0.5
Range 600
Firerate 5
Action Trigger
Unplace 0
Replace 0

Bullet_Gravity_Multiplier 1.2
// maybe make bullet speed slower?
Player_Damage 35
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 110
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.7
Zombie_Skull_Multiplier 1.1

Animal_Damage 110
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 9
Vehicle_Damage 80
Resource_Damage 40
Object_Damage 70

Durability 0.12

Spread_Angle_Degrees 8
Spread_Aim 0.08

Recoil_Min_X -0.8
Recoil_Min_Y 2
Recoil_Max_X -1.5
Recoil_Max_Y 3

Recoil_Prone 0.7

Recover_X 0.2
Recover_Y 0.2

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.002
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.005

Muzzle 4050
Shell 4075

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 6
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 3
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 1
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 4" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]