3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

33m

Range

2.78 RPS

Firerate

0.25%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-10 to 10 (60%)

Recoil X

35 to 40 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 19 12 11 11
Zombie 55 40 35 35
Animal 60 40 35 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 14
Vehicle 20
Resource 20
Object 30

Magazines (6)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
5 x
+
2 x
+
=
100%
Salvage
=
4 x
3 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Maverick Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Whitney Military Low Guns 14.3 %
Whitney Military High Guns 10.5 %
Whitney Military Low 0.9 %
Whitney Military High 0.6 %
No spawns on map.
Whitney Military Low Zombie 1.4 %
Whitney Military High Zombie 1.2 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4476 CA Whitney Military Low Guns 14.29 % 4
4479 CA Whitney Military High Guns 10.47 % 9
4481 CA Whitney Military Low Zombie 1.36 % 44
4478 CA Whitney Military High Zombie 1.24 % 51
4471 CA Whitney Military Low 0.92 % 51
4472 CA Whitney Military High 0.58 % 55
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons IV
Run by CA Ernest #2 (With a gun)
Locked behind progression in Victor: Mesadyne / Zone Trekker. Show exact unlock rules (3 paths)
Each path below is one dialogue branch written by the map's creator, gated to a particular quest state. The shop opens through whichever path's conditions your save currently matches; you only need one path satisfied. Each chip summarises how far along you must be in the quest it names ("not started yet", "partway through", or "finished").
Path 1 Quest: Victor: Mesadyne — milestone 1 of 4 reached + Quest: Zone Trekker — milestone 5 of 6 not yet
Path 2 Quest: Victor: Mesadyne — milestone 1 of 4 not yet + Quest: Zone Trekker — milestone 5 of 6 reached
Path 3 Quest: Victor: Mesadyne — milestone 1 of 4 reached + Quest: Zone Trekker — milestone 5 of 6 reached
You give
1,000 Exp
You get
Maverick ×1
You give
Maverick ×1
You get
300 Exp
CA_Maverick.dat
GUID 867b4e6bc0034180b9e3c92b98382d60
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 6400

Size_X 3
Size_Y 2

EjectAfterHammerDelay 0.2
RechamberAfterShotDelay 0.25
RechamberAfterShooting true

Instantiated_Item_Name_Override CA_Maverick
InspectAudioDef Items/Weapons/Guns/Shotguns/CA_Maverick/Inspect.ogg

Magazine 6401

Ammo_Min 3
Ammo_Max 3

Semi
Safety

Magazine_Calibers 1
Magazine_Caliber_0 6400

Range 33
Firerate 15
Action Bolt

Damage_Falloff_Multiplier 0.35
Damage_Falloff_Range 0.3

Unplace 0.4
Replace 0.45

Player_Damage 17
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.75
Player_Skull_Multiplier 1.15

Zombie_Damage 50
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1

Animal_Damage 50
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 20
Structure_Damage 14
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 30

Durability 0.25

Spread_Angle_Degrees 5
Spread_Aim 0.8

Ballistic_Steps 1

Recoil_Min_X -10
Recoil_Min_Y 35
Recoil_Max_X 10
Recoil_Max_Y 40

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4056
Shell 4049

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 5
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 2
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 4" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]