4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

525m

Range

5.95 RPS

Firerate

0.18%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

0.4 to 1.7 (50%)

Recoil X

1 to 3.5 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 48 32 24 24
Zombie 128 59 29 29
Animal 44 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 25
Vehicle 35
Resource 35
Object 50

Magazines (4)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

2 blueprints
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
=
3 x
3 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Grumotevitsa Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
BBunker Richmans Guns 7.6 %
BBunker Richmans Low 0.2 %
BBunker Richmans High 0.1 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4468 CA BBunker Richmans Guns 7.60 % 12
4466 CA BBunker Richmans Low 0.18 % 57
4467 CA BBunker Richmans High 0.14 % 61
CA_Grumotevitsa.dat
GUID b6ece8cf3ea3498ea81a8769cd2e6f94
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 6836

Instantiated_Item_Name_Override CA_Palmov
EquipableModelParent SpineHook
InspectAudioDef Items/Weapons/Guns/Shotguns/CA_Lionfish/Inspect.ogg
ReloadAudioClip Items/Weapons/Guns/Rifles/CA_Akula/Reload.ogg

Unplace 0
Replace 0

Size_X 4
Size_Y 2

Magazine 4734
Barrel 6933

Hook_Sight
Hook_Barrel

Ammo_Min 5
Ammo_Max 30

Semi
Auto
Safety

Attachment_Calibers 4
// Mercenary Barrel
Attachment_Caliber_0 4006
// Grip
Attachment_Caliber_1 4003
// Large Scopes
Attachment_Caliber_2 4009
// Electronic Sights
Attachment_Caliber_3 4010

Magazine_Calibers 1
Magazine_Caliber_0 4076

Damage_Falloff_Multiplier 0.7 
Damage_Falloff_Range 0.0571 
Damage_Falloff_Max_Range 0

Range 525
Bullet_Gravity_Multiplier 2.475104
Firerate 7
Action Trigger

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.3

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 30
Structure_Damage 25
Vehicle_Damage 35
Resource_Damage 35
Object_Damage 50

Durability 0.18

Spread_Angle_Degrees 5.7
Spread_Aim 0.056

Recoil_Min_X -0.4
Recoil_Min_Y 1
Recoil_Max_X -1.7
Recoil_Max_Y 3.5

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.001
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.003

Muzzle 4050
Shell 4151

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "72cc2bb386714968bde623f143e73aad" // Metal Scrap
				Amount 4
			}
			{
				ID "0c682499fb114325b1ac7dd07dce16e4" // Metal Dust
				Amount 2
			}
			{
				ID "38e6db2d54b04113adbd7da8b3e7af62" // Blowtorch
				Delete false
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"72cc2bb386714968bde623f143e73aad x 3" // Metal Scrap
			"0c682499fb114325b1ac7dd07dce16e4 x 3" // Metal Dust
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]