1 x 1 (1)
Inventory Size
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Elite Piggy Bank
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4529 | CA Fish Magnetic | 1.41 % | — | 35 |
| 4533 | CA Fish Kelly | 0.34 % | — | 73 |
GUID 8efa4b582a074e8291f8d65c9fb79926
Type Library
Rarity Legendary
Useable Barricade
Build Library
ID 6936
Size_X 1
Size_Y 1
Size_Z 0.3
Health 600
Range 4
Radius 0.2
Offset 0.37
Vulnerable
Capacity 2000
Explosion 29
Should_Close_When_Outside_Range true
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false
SalvageItem 8efa4b582a074e8291f8d65c9fb79926
Item_Dropped_On_Destroy 8efa4b582a074e8291f8d65c9fb79926
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Fishing_Catchable
{
Min_Relocate_Interval 0.5
Max_Relocate_Interval 1.0
Max_Upward_Acceleration 1.7
Max_Downward_Acceleration 1.7
Max_Upward_Speed 0.5
Max_Downward_Speed 0.5
Upper_Restitution 0.7
Lower_Restitution 0.7
Min_Target_Delta 0.4
Max_Target_Delta 0.7
Min_Target_Position 0.0
Max_Target_Position 1.0
Capture_Duration 10
Escape_Duration 2
Spring_Stiffness 20
Spring_Damping 4
}