1 x 1 (1)

Inventory Size

5

Capacity

0%

Damage Multiplier

0%

Spread

Guns (4)
7 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Winchester Magazine Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Special Low Mags 57.1 %
Military Fort Mags 14.8 %
Military Reactor Mags 14.8 %
Special High Mags 14.8 %
Cache PMC Mags 9.7 %
Whitney Military Low Mags 6.2 %
Carepackage Armory 5.3 %
Special Low 5.0 %
Mesadyne Low Mags 3.3 %
Military Reactor 3.1 %
Special High 2.9 %
Whitney Military High Mags 2.7 %
Military Fort 2.7 %
Carepackage 2.2 %
Cache PMC Low 0.9 %
Whitney Military Low 0.9 %
Cache PMC High 0.7 %
SWAT Mega 0.5 %
Mesadyne High Mags 0.5 %
Mesadyne Low 0.3 %
Whitney Military High 0.3 %
Mesadyne High 0.1 %
No spawns on map.
Military Reactor Zombie 2.3 %
Military Fort Zombie 1.5 %
Whitney Military Low Zombie 0.9 %
Mesadyne Low Zombie 0.4 %
Whitney Military High Zombie 0.3 %
Mesadyne High Zombie 0.0 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4388 CA Special Low Mags 57.14 % 2
4437 CA Military Fort Mags 14.81 % 5
4444 CA Military Reactor Mags 14.81 % 5
4391 CA Special High Mags 14.81 % 5
4464 CA Cache PMC Mags 9.68 % 13
4474 CA Whitney Military Low Mags 6.17 % 8
4408 CA Carepackage Armory 5.29 % 32
4387 CA Special Low 4.97 % 13
4484 CA Mesadyne Low Mags 3.29 % 13
4442 CA Military Reactor 3.09 % 42
4390 CA Special High 2.86 % 43
4480 CA Whitney Military High Mags 2.74 % 10
4435 CA Military Fort 2.71 % 60
4441 CA Military Reactor Zombie 2.33 % 53
4409 CA Carepackage 2.18 % 48
4434 CA Military Fort Zombie 1.48 % 48
4481 CA Whitney Military Low Zombie 0.94 % 44
4462 CA Cache PMC Low 0.93 % 54
4471 CA Whitney Military Low 0.93 % 51
4461 CA Cache PMC High 0.71 % 59
4497 CA SWAT Mega 0.53 % 36
4487 CA Mesadyne High Mags 0.50 % 17
4490 CA Mesadyne Low Zombie 0.42 % 57
4483 CA Mesadyne Low 0.32 % 64
4472 CA Whitney Military High 0.30 % 55
4478 CA Whitney Military High Zombie 0.28 % 51
4486 CA Mesadyne High 0.06 % 69
4491 CA Mesadyne High Zombie 0.04 % 65
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons I
Run by CA Ernest #2 (With a gun)
You give
400 Exp
You get
Winchester Magazine ×1
CA_Winchester_5.dat
GUID 18295778aba7425e92ab2a2f0cc52083
Type Magazine
Rarity Epic
ID 4010

Size_X 1
Size_Y 1

Amount 5
Count_Min 4
Count_Max 5

Calibers 2
Caliber_0 4101
Caliber_1 4062

Tracer 4145

Explosion 4211
Explosive

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "1d9486c0e95d45f9b07149718669b2ce" // Large Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "1eb965ccae1c435faad420c2106eca81" // Large Ammo Crate
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "84eaa0ffe9404391866ed41849d538d7" // Winchester Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]