1 x 2 (2)

Inventory Size

30

Capacity

0%

Damage Multiplier

0%

Spread

Guns (11)
13 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Polymer Magazine Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Research Special Mags 49.8 %
Military Fort Mags 44.4 %
Military Reactor Mags 44.4 %
Special High Mags 44.4 %
Special Low Mags 42.9 %
Military High Mags 37.7 %
Research High Mags 22.2 %
SWAT Mags High 18.8 %
Whitney Military Low Mags 18.5 %
Research Mags 16.3 %
Mesadyne Low Mags 15.4 %
Military Fort 9.4 %
Military Reactor 9.3 %
Whitney Military High Mags 8.2 %
Military High 0 7.0 %
Military High 1 7.0 %
Special High 6.0 %
SWAT High 5.3 %
Research High 4.4 %
Research 4.2 %
Special Low 3.7 %
SWAT Mega 2.9 %
Whitney Military Low 2.8 %
Research Special Low 2.5 %
Mesadyne High Mags 2.4 %
Mesadyne Low 1.5 %
Whitney Military High 0.9 %
Mesadyne High 0.3 %
No spawns on map.
Military Zombie Elite Drop 32.7 %
Military Zombie Elite 0 11.3 %
Military Reactor Zombie 7.6 %
Military Fort Zombie 6.7 %
Military Zombie Elite 1 5.1 %
Whitney Military Low Zombie 2.8 %
Mesadyne Low Zombie 2.0 %
Whitney Military High Zombie 0.8 %
Mesadyne High Zombie 0.2 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4407 CA Research Special Mags 49.75 % 9
4437 CA Military Fort Mags 44.44 % 5
4444 CA Military Reactor Mags 44.44 % 5
4391 CA Special High Mags 44.44 % 5
4388 CA Special Low Mags 42.86 % 2
4383 CA Military High Mags 37.74 % 3
4414 CA Military Zombie Elite Drop 32.65 % 4
4286 CA Research High Mags 22.22 % 7
4356 CA SWAT Mags High 18.75 % 6
4474 CA Whitney Military Low Mags 18.52 % 8
4348 CA Research Mags 16.25 % 9
4484 CA Mesadyne Low Mags 15.43 % 13
4413 CA Military Zombie Elite 0 11.32 % 30
4435 CA Military Fort 9.41 % 60
4442 CA Military Reactor 9.26 % 42
4480 CA Whitney Military High Mags 8.23 % 10
4441 CA Military Reactor Zombie 7.58 % 53
4381 CA Military High 0 6.99 % 42
4294 CA Military High 1 6.99 % 43
4434 CA Military Fort Zombie 6.71 % 48
4390 CA Special High 5.99 % 43
4335 CA SWAT High 5.33 % 31
4419 CA Military Zombie Elite 1 5.15 % 31
4284 CA Research High 4.43 % 57
4315 CA Research 4.17 % 31
4387 CA Special Low 3.73 % 13
4497 CA SWAT Mega 2.91 % 36
4481 CA Whitney Military Low Zombie 2.83 % 44
4471 CA Whitney Military Low 2.78 % 51
4346 CA Research Special Low 2.50 % 47
4487 CA Mesadyne High Mags 2.36 % 17
4490 CA Mesadyne Low Zombie 1.99 % 57
4483 CA Mesadyne Low 1.52 % 64
4472 CA Whitney Military High 0.91 % 55
4478 CA Whitney Military High Zombie 0.84 % 51
4486 CA Mesadyne High 0.26 % 69
4491 CA Mesadyne High Zombie 0.18 % 65
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons I
Run by CA Ernest #2 (With a gun)
You give
275 Exp
You get
Polymer Magazine ×1
CA_Military_Poly_30.dat
GUID 981144d46af54a9ca06ecf80a1038dcc
Type Magazine
Rarity Rare
ID 4031

Instantiated_Attachment_Name_Override Magazine_Standard

Size_X 1
Size_Y 2

Amount 30
Count_Min 5
Count_Max 20

Calibers 1
Caliber_0 4012

Tracer 4054

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "422506cece76491e9eac8183fcf9c50f" // Medium Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "1d4d3bf6310f424f859bd8f39adea4e6" // Medium Ammo Crate
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0fe51cfc935c4bf982ade1f02bffdd4c" // Military Belt
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "85c7e3df98654739b7904ab178986180" // Military Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "5d0fc1c6806d4c4ca2d436a177410eec" // Extended Military Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "74f4d613ba2c488eae1a564eab3e3e7f" // Extended Polymer Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]