How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
12 Gauge Buckshot Shells
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4337 | CA SWAT Mags Low | 41.18 % | — | 3 |
| 4397 | CA Militia Russia Mags | 29.41 % | — | 4 |
| 4455 | CA Ranger Ammo | 25.00 % | — | 4 |
| 4348 | CA Research Mags | 25.00 % | — | 9 |
| 4321 | CA Police High Mags | 21.43 % | — | 5 |
| 4356 | CA SWAT Mags High | 16.08 % | — | 6 |
| 4407 | CA Research Special Mags | 15.00 % | — | 9 |
| 4275 | CA Civilian Rifle Ammo | 13.89 % | — | 6 |
| 4311 | CA Richmans Mags | 12.50 % | — | 5 |
| 4303 | CA PMC Low Mags | 10.00 % | — | 5 |
| 4273 | CA Civilian Rifles | 9.72 % | — | 13 |
| 4350 | CA Mercenaries Mags | 9.52 % | — | 6 |
| 4305 | CA PMC High Mags | 9.52 % | — | 6 |
| 4363 | CA PMC Special High Mags | 7.94 % | — | 7 |
| 4335 | CA SWAT High | 7.82 % | — | 31 |
| 4345 | CA SWAT Low | 7.63 % | — | 16 |
| 4286 | CA Research High Mags | 6.67 % | — | 7 |
| 4315 | CA Research | 6.41 % | — | 31 |
| 4323 | CA Police High | 6.23 % | — | 26 |
| 4313 | CA Richmans High | 3.91 % | — | 12 |
| 4346 | CA Research Special Low | 3.85 % | — | 47 |
| 4454 | CA Ranger | 3.13 % | — | 21 |
| 4460 | CA Ranger Zombie | 3.13 % | — | 17 |
| 4402 | CA Militia Germany | 3.11 % | — | 15 |
| 4395 | CA Militia Russia | 2.75 % | — | 19 |
| 4367 | CA Mercenaries High | 2.16 % | — | 40 |
| 4308 | CA PMC High | 2.16 % | — | 41 |
| 4497 | CA SWAT Mega | 2.15 % | — | 36 |
| 4464 | CA Cache PMC Mags | 1.84 % | — | 13 |
| 4469 | CA BBunker Richmans Mags | 1.75 % | — | 14 |
| 4484 | CA Mesadyne Low Mags | 1.67 % | — | 13 |
| 4284 | CA Research High | 1.33 % | — | 57 |
| 4352 | CA Mercenaries Low | 1.28 % | — | 30 |
| 4304 | CA PMC Low | 1.28 % | — | 30 |
| 4399 | CA Militia Sawmill | 1.24 % | — | 50 |
| 4314 | CA Richmans Low | 0.59 % | — | 39 |
| 4361 | CA PMC Special High | 0.58 % | — | 29 |
| 4487 | CA Mesadyne High Mags | 0.26 % | — | 17 |
| 4490 | CA Mesadyne Low Zombie | 0.21 % | — | 57 |
| 4462 | CA Cache PMC Low | 0.18 % | — | 54 |
| 4483 | CA Mesadyne Low | 0.16 % | — | 64 |
| 4466 | CA BBunker Richmans Low | 0.16 % | — | 57 |
| 4461 | CA Cache PMC High | 0.14 % | — | 59 |
| 4467 | CA BBunker Richmans High | 0.13 % | — | 61 |
| 4486 | CA Mesadyne High | 0.03 % | — | 69 |
| 4491 | CA Mesadyne High Zombie | 0.02 % | — | 65 |
GUID e57fb734ab374300b6660a9a05dd8ba5
Type Magazine
Rarity Uncommon
ID 4198
Size_X 1
Size_Y 1
Amount 6
Count_Min 2
Count_Max 6
Calibers 1
Caliber_0 4008
Pellets 8
Tracer 4054
Blueprints
[
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems this
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "ca00ec52fc75496eb15e0757ea6f1c1f" // Buckshot Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "095472561e0e425ca8bc4b5424f15cbf" // Buckshot Magazine
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "1834230012c5401f81deb3c313696716" // Buckshot Ammo Box
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "8bf745fe9dab480d8eddda8d3a293484" // Buckshot Speedloader
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
this
"e0c7452b53d9408d8b4879060ded06ee x 2" // Gunpowder
"0c682499fb114325b1ac7dd07dce16e4 x 2" // Metal Dust
]
OutputItems "98f0b9e3a6a44e8784ca98d36426fb48" // 12 Gauge Flechette Shells
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems
[
this
"e0c7452b53d9408d8b4879060ded06ee x 5" // Gunpowder
"0c682499fb114325b1ac7dd07dce16e4 x 5" // Metal Dust
"f1034659a8db4f78a59b422884f316e2" // Chemicals
]
OutputItems "0d5e2b95b7b5459f9940bb64b6d93a15" // 12 Gauge Dragon's Breath Shells
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
]