How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
HMG Box
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4518 | CA Fort Gas | 3.60 % | — | 18 |
GUID 4beb543ffc9a45a18648237a1ddbdd52
Type Magazine
Rarity Legendary
ID 4426
Size_X 2
Size_Y 2
Amount 100
Count_Min 60
Count_Max 100
Calibers 1
Caliber_0 4192
Tracer 4054
Range 2
Player_Damage 6
Zombie_Damage 40
Animal_Damage 40
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 20
Resource_Damage 50
Object_Damage 40
Explosion 4000
Explosive
Blueprints
[
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "1d9486c0e95d45f9b07149718669b2ce" // Large Ammo Box
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems "1eb965ccae1c435faad420c2106eca81" // Large Ammo Crate
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
{
CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
Operation FillTargetItem
InputItems this
Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
}
]