1 x 2 (2)

Inventory Size

20

Capacity

0%

Damage Multiplier

0%

Spread

Guns (2)
10 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
=
Ammunition
Ammunition
Ammunition
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Polymer Marksman Magazine Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
SWAT Mags High 18.8 %
PMC Special High Mags 16.7 %
Cache PMC Mags 11.3 %
BBunker Richmans Mags 9.8 %
SWAT High 5.3 %
SWAT Mega 2.5 %
PMC Special High 1.2 %
Cache PMC Low 1.1 %
BBunker Richmans Low 0.9 %
Cache PMC High 0.8 %
BBunker Richmans High 0.7 %
No spawns on map.
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4356 CA SWAT Mags High 18.75 % 6
4363 CA PMC Special High Mags 16.67 % 7
4464 CA Cache PMC Mags 11.29 % 13
4469 CA BBunker Richmans Mags 9.79 % 14
4335 CA SWAT High 5.33 % 31
4497 CA SWAT Mega 2.51 % 36
4361 CA PMC Special High 1.23 % 29
4462 CA Cache PMC Low 1.08 % 54
4466 CA BBunker Richmans Low 0.91 % 57
4461 CA Cache PMC High 0.83 % 59
4467 CA BBunker Richmans High 0.73 % 61
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons I
Run by CA Ernest #2 (With a gun)
You give
350 Exp
You get
Polymer Marksman Magazine ×1
CA_Marksman_20_Poly.dat
GUID d8f2b2b53b5642a493af17d9823f11d7
Type Magazine
Rarity Rare
ID 4714

Instantiated_Attachment_Name_Override Magazine_Standard

Size_X 1
Size_Y 2

Amount 20
Count_Min 5
Count_Max 20

Calibers 1
Caliber_0 4072

Tracer 4054

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "422506cece76491e9eac8183fcf9c50f" // Medium Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "1d4d3bf6310f424f859bd8f39adea4e6" // Medium Ammo Crate
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "79db181230544abbb1612e560e2da615" // Marksman Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "af4a501ce6854ef482eb70efab02d9fe" // Sage Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "4567" // Unknown (missing asset)
	}
]