1 x 2 (2)

Inventory Size

45

Capacity

0%

Damage Multiplier

0%

Spread

Guns (11)
13 blueprints
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Extended Polymer Magazine Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Whitney Military Low Mags 27.0 %
Whitney Military High Mags 21.3 %
Mesadyne Low Mags 20.0 %
Mesadyne High Mags 18.4 %
Military Fort Mags 14.8 %
Military Reactor Mags 14.8 %
Special High Mags 14.8 %
Carepackage Armory 6.3 %
Whitney Military Low 4.1 %
Military Reactor 3.1 %
Military Fort 2.7 %
Carepackage 2.6 %
Whitney Military High 2.3 %
Mesadyne High 2.0 %
Mesadyne Low 2.0 %
Special High 1.7 %
No spawns on map.
Whitney Military Low Zombie 4.1 %
Mesadyne Low Zombie 2.6 %
Military Reactor Zombie 2.3 %
Whitney Military High Zombie 2.2 %
Military Fort Zombie 1.5 %
Mesadyne High Zombie 1.4 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4474 CA Whitney Military Low Mags 27.01 % 8
4480 CA Whitney Military High Mags 21.26 % 10
4484 CA Mesadyne Low Mags 19.96 % 13
4487 CA Mesadyne High Mags 18.36 % 17
4437 CA Military Fort Mags 14.81 % 5
4444 CA Military Reactor Mags 14.81 % 5
4391 CA Special High Mags 14.81 % 5
4408 CA Carepackage Armory 6.34 % 32
4481 CA Whitney Military Low Zombie 4.12 % 44
4471 CA Whitney Military Low 4.06 % 51
4442 CA Military Reactor 3.09 % 42
4435 CA Military Fort 2.71 % 60
4409 CA Carepackage 2.61 % 48
4490 CA Mesadyne Low Zombie 2.57 % 57
4472 CA Whitney Military High 2.34 % 55
4441 CA Military Reactor Zombie 2.33 % 53
4478 CA Whitney Military High Zombie 2.16 % 51
4486 CA Mesadyne High 2.04 % 69
4483 CA Mesadyne Low 1.97 % 64
4390 CA Special High 1.71 % 43
4434 CA Military Fort Zombie 1.48 % 48
4491 CA Mesadyne High Zombie 1.41 % 65
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons II
Run by CA Ernest #2 (With a gun)
Locked behind progression in quest Zone Trekker. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: Zone Trekker — milestone 1 of 6 reached
You give
500 Exp
You get
Extended Polymer Magazine ×1
CA_Military_Poly_45.dat
GUID 74f4d613ba2c488eae1a564eab3e3e7f
Type Magazine
Rarity Epic
ID 4822

Instantiated_Attachment_Name_Override Magazine_Standard

Size_X 1
Size_Y 2

Amount 45
Count_Min 5
Count_Max 40

Calibers 1
Caliber_0 4012

Tracer 4054

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "422506cece76491e9eac8183fcf9c50f" // Medium Ammo Box
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "1d4d3bf6310f424f859bd8f39adea4e6" // Medium Ammo Crate
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "981144d46af54a9ca06ecf80a1038dcc" // Polymer Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "0fe51cfc935c4bf982ade1f02bffdd4c" // Military Belt
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "85c7e3df98654739b7904ab178986180" // Military Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems "5d0fc1c6806d4c4ca2d436a177410eec" // Extended Military Magazine
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]