2 x 2 (4)

Inventory Size

3

Capacity

0%

Damage Multiplier

-70%

Spread

Guns (2)
1 blueprints
Ammunition
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

40x46mm M651 (Tear Gas) Grenades Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
SWAT Special High 12.5 %
Military Fort 9.1 %
Mesadyne High Mags 6.1 %
Military Fort Mega 5.0 %
SWAT High 1.8 %
SWAT Mega 1.0 %
Mesadyne High 0.7 %
No spawns on map.
Military Reactor Zombie 6.6 %
Mesadyne High Zombie 0.5 %
No zombie drops.
Ernest #2 (With a gun)
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4357 CA SWAT Special High 12.50 % 10
4435 CA Military Fort 9.15 % 60
4441 CA Military Reactor Zombie 6.55 % 53
4487 CA Mesadyne High Mags 6.12 % 17
4448 CA Military Fort Mega 5.00 % 21
4335 CA SWAT High 1.78 % 31
4497 CA SWAT Mega 1.00 % 36
4486 CA Mesadyne High 0.68 % 69
4491 CA Mesadyne High Zombie 0.47 % 65
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Weapons III
Run by CA Ernest #2 (With a gun)
Locked behind progression in quest Zone Trekker. The shop opens at 3 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
600 Exp
You get
40x46mm M651 (Tear Gas) Grenades ×1
CA_40_Tear_Gas_3.dat
GUID 0c90b7d581224dbdbe7288ddceae1e4d
Type Magazine
Rarity Epic
ID 6262

Size_X 2
Size_Y 2

Amount 3

Calibers 1
Caliber_0 4177

Tracer 4054
Ballistic_Damage_Multiplier 1

Spread 0.3

Delete_Empty

Range 1
Explosion 4027
Explosive

Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "7c8f83ff39864322a11f27e0081042d2" // CA_Refill_Magazine
	}
]