1 x 1 (1)
Inventory Size
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Phone
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4280 | CA Civilian Special | 25.00 % | — | 3 |
| 4400 | CA Civilian | 0.46 % | — | 29 |
| 4314 | CA Richmans Low | 0.39 % | — | 39 |
| 4568 | CA Files | 0.26 % | — | 31 |
| 4236 | CA Bank | 0.23 % | — | 29 |
| 4513 | CA Dumpster | 0.22 % | — | 46 |
| 4268 | CA Civilian Zombie | 0.18 % | — | 23 |
| 4514 | CA Fisher | 0.11 % | — | 42 |
GUID 555c81b1f9ad4669bab150df361f9bc6
Type Map
Rarity Epic
ID 4543
Size_X 1
Size_Y 1
Enables_Map
Enables_Chart
Enables_Compass
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "72cc2bb386714968bde623f143e73aad" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
"5c3dc2a478df4283ae28f57075b630c9" // GPS
"e3cbb7a6931c4737b6fc2e020ac27937" // Compass
]
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]