1 x 1 (1)

Inventory Size

0%

Energy

0%

Health

0%

Virus

2 blueprints
Gear
5 x
=
Gear
2 x
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

10$ Bill Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Money 1 64.1 %
Money 0 32.9 %
Bank 17.2 %
Baggage 4.5 %
Civilian 1.5 %
Richmans Low 1.3 %
Files 0.9 %
Dumpster 0.7 %
Fisher 0.4 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4583 CA Money 1 64.10 % 4
4571 CA Money 0 32.89 % 5
4236 CA Bank 17.21 % 29
4519 CA Baggage 4.53 % 100
4400 CA Civilian 1.52 % 29
4314 CA Richmans Low 1.29 % 39
4568 CA Files 0.87 % 31
4513 CA Dumpster 0.73 % 46
4514 CA Fisher 0.37 % 42
CA_Money_10.dat
GUID 50df98e4d00b4cc8a31fb4d71db0771f
Type Medical
Useable Consumeable
Rarity Common
ID 4255

Size_X 1
Size_Y 1

Experience 10

Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems this x 5
		OutputItems "a75dcdd8e5244ee0bbd9afb8e437340d" // 50$ Bill
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Text Compress
Action_0_Tooltip Merge into bigger currency.