1 x 1 (1)
Inventory Size
0%
Energy
0%
Health
0%
Virus
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
100$ Bill
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4583 | CA Money 1 | 3.21 % | — | 4 |
| 4571 | CA Money 0 | 1.17 % | — | 5 |
| 4236 | CA Bank | 0.61 % | — | 29 |
| 4519 | CA Baggage | 0.16 % | — | 100 |
| 4400 | CA Civilian | 0.05 % | — | 29 |
| 4314 | CA Richmans Low | 0.05 % | — | 39 |
| 4568 | CA Files | 0.03 % | — | 31 |
| 4513 | CA Dumpster | 0.03 % | — | 46 |
| 4514 | CA Fisher | 0.01 % | — | 42 |
GUID 544edafb14794a09a600c32312ac936e
Type Medical
Useable Consumeable
Rarity Rare
ID 4257
Size_X 1
Size_Y 1
Experience 100
Blueprints
[
{
CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
InputItems this x 5
OutputItems "47a8292fe6364489b6beab6feb692826" // 500$ Bill
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Text Compress
Action_0_Tooltip Merge into bigger currency.