1 x 1 (1)

Inventory Size

0%

Energy

+20%

Health

0%

Virus

3 blueprints
Supply
3 x
=
Salvage
=
2 x
2 x
2 x
Supply
2 x
+
=
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Bandage Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Medic Common 20.0 %
Medic Medkit 19.0 %
Medic 10.9 %
Dumpster 2.7 %
No spawns on map.
Military Zombie Meds 74.3 %
No zombie drops.
Bikers Vendor
Shady Merchant
Andy
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4415 CA Military Zombie Meds 74.29 % 3
4264 CA Medic Common 20.00 % 5
4509 CA Medic Medkit 19.05 % 4
4243 CA Medic 10.85 % 19
4513 CA Dumpster 2.72 % 46
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Daytime Bikers Armory
Run by CA Bikers Vendor
Locked behind progression in quest CA Bikers Vendor's dialogue. The shop opens at 2 different stages of that quest with slightly different dialogue lines, but the offers are the same.
You give
150 Exp
You get
Bandage ×1
Bikers Armory Tokens are a custom shop currency: earn them at Daytime Bikers Armory, spend at Nighttime Bikers Armory. Higher-tier offers may be hidden until you have enough.
The Shady Pharmacy
Run by CA Shady Merchant
Locked behind progression in quest CA Shady Merchant's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: CA Shady Merchant's dialogue — at stage 1+
You give
150 Exp
You get
Bandage ×1
The Shady Pharmacy
Run by CA Andy
You give
150 Exp
You get
Bandage ×1
CA_Bandage.dat
GUID c92d848205bd468c9bac3e039ac54cef
Type Medical
Rarity Uncommon
Useable Consumeable
ID 4407

Size_X 1
Size_Y 1

Aid
Bleeding
Health 20

Blueprints
[
	{
		CategoryTag "d089feb7e43f40c5a7dfcefc36998cfb" // Supplies
		InputItems "3f57cb4458a142c7b41a22bd4ed7cba9 x 3" // Rag
		OutputItems this
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Source 4408
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Key Craft_Dressing

InventoryAudio core.masterbundle:Sounds/Inventory/LightCloth.asset