1 x 1 (1)

Inventory Size

0%

Energy

+15%

Health

-10%

Virus

1 blueprints
Salvage
=
2 x
2 x
2 x
3 x
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Painkillers Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Medic Average 18.2 %
Medic Rare 13.2 %
Research Supply 10.2 %
Research High Supply 6.3 %
Medic 5.7 %
Research 4.2 %
Research Special Low 2.5 %
Research High Stash 1.3 %
Research High 1.0 %
No spawns on map.
Military Zombie Meds 17.1 %
No zombie drops.
Shady Merchant
Andy
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
4262 CA Medic Average 18.18 % 5
4415 CA Military Zombie Meds 17.14 % 3
4265 CA Medic Rare 13.21 % 8
4288 CA Research Supply 10.20 % 11
4287 CA Research High Supply 6.27 % 15
4243 CA Medic 5.67 % 19
4315 CA Research 4.19 % 31
4346 CA Research Special Low 2.51 % 47
4563 CA Research High Stash 1.29 % 38
4284 CA Research High 1.00 % 57
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

The Shady Pharmacy
Run by CA Shady Merchant
Locked behind progression in quest CA Shady Merchant's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: CA Shady Merchant's dialogue — at stage 1+
You give
80 Exp
You get
Painkillers ×1
The Shady Pharmacy
Run by CA Andy
You give
80 Exp
You get
Painkillers ×1
CA_Painkillers.dat
GUID cf2cea3179a14ed59d6d57294041dfd7
Type Medical
Useable Consumeable
Rarity Uncommon
ID 4413

Size_X 1
Size_Y 1

Aid
Health 15
Virus 10

InventoryAudio Sounds/Inventory/Pills.wav
ConsumeAudioClip core.masterbundle:Items/Medical/Tablets/Use.mp3
EquipablePrefab Items/Medical/CA_Painkillers/EquipablePrefab.prefab