1 x 2 (2)
Inventory Size
+100%
Energy
0%
Health
0%
Virus
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Adrenaline
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 4262 | CA Medic Average | 18.18 % | — | 5 |
| 4288 | CA Research Supply | 10.20 % | — | 11 |
| 4287 | CA Research High Supply | 6.27 % | — | 15 |
| 4243 | CA Medic | 4.55 % | — | 19 |
| 4315 | CA Research | 4.19 % | — | 31 |
| 4346 | CA Research Special Low | 2.51 % | — | 47 |
| 4563 | CA Research High Stash | 1.29 % | — | 38 |
| 4284 | CA Research High | 1.00 % | — | 57 |
GUID 4ef480324c7c4d718570c39693480714
Type Medical
Rarity Uncommon
Useable Consumeable
ID 4422
Size_X 1
Size_Y 2
Aid
Energy 100
Vision 1
Keep_Localization_Loaded true
Quest_Rewards 2
// High Stamina (20 seconds)
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID 612720bc998b4431815c051b7d0fc001
// Hint about stamina
Quest_Reward_1_Type Hint
Quest_Reward_1_Duration 10
InventoryAudio Sounds/Inventory/Liquid_Metal.wav